exedys's Recent Forum Activity

  • Hi, I am considering buying this asset. How easy would it be for me to implement card packs/trading? And do decks & inventories save to local storage?

    Thanks in advance.

  • Is this project still being worked on as I am very interested in it.

  • Do these levels use a tilemap or are they individual objects? If it is a tilemap how easy is it to use a custom tilemap instead?

  • armaldio made a controller vibration plugin thats available for $1

    armaldio.itch.io/gamepad-rumble

  • Unless the AtariBox will support html, no C2 won't support AtariBox as Construct is and has always been an HTML engine.

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  • PLAY HERE

    SCREENSHOT

    Hey everyone. This is RIKOSHEi, a 2D isometric shooter with abilities and bullets that ricochet. This is a remake of a previous, similar game I made.

    I have looked over all of the feedback I was given for my previous game and have tried to implement a lot of it. There are some features that are planned but haven't been implemented yet such as melee weapons & attacks and new abilities. I will also be adding new menus soon. Other quality-of-life things such as sounds for picking up health is also coming soon.

    Please give me constructive feedback in order to improve the game. Oh and if you look at the screenshot (and the game) you will see a weird effect. This is meant to be there but has been affected when porting to HTML.

    A bug in this version of the game is that health packs do not disappear when used. This has been fixed and I will implement it in the next update.

  • PLAY HERE

    SCREENSHOT

    Hey everyone. This is RIKOSHEi, a 2D isometric shooter with abilities and bullets that ricochet. This is a remake of a previous, similar game I made.

    I have looked over all of the feedback I was given for my previous game and have tried to implement a lot of it. There are some features that are planned but haven't been implemented yet such as melee weapons & attacks and new abilities. I will also be adding new menus soon. Other quality-of-life things such as sounds for picking up health is also coming soon.

    Please give me constructive feedback in order to improve the game. Oh and if you look at the screenshot (and the game) you will see a weird effect. This is meant to be there but has been affected when porting to HTML.

    A bug in this version of the game is that health packs do not disappear when used. This has been fixed and I will implement it in the next update.

  • Nope. Tried to go the store and the tutorials and they still don't work.

  • I still see this when I go to the store: https://image.ibb.co/iCkKtJ/THE_43.png

  • Will the store be transferred over because I can't access the store at the moment.

  • The origin point is in the middle on all of the frames.

  • My project uses 8-direction for movement but when I try and make it so the animations change when moving (1 for idle, 1 for movement) the animations don't work and my movement glitches out. Any suggestions? Will provide pictures or the .c3p if needed.

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exedys

Member since 26 Jul, 2017

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