AndreasR's Recent Forum Activity

  • I have added the plugin to Intel XDK, but the screen still turns off ... (Android)

    Try to install this plugin in Intel XDK instead.

    https://github.com/simplec-dev/powermanagement

    Cranberrygame has updated the plugin from phonegap to cordova and the cordova version is using the new github link, but the phonegap plugin the old one.

    Regards

  • AndreasR, I tried downloading the package but the ZIP file won't decompress on my PC, is that expected?

    Link: https://shatter-box.com/downloads/cranb ... n-package/

    I just tested it on my end and it works fine to unzip the file.

    Can you try an alternative program and try it again?

    Regards

  • You need to add the plugin to your Intel XDK Project

    Repo URL: https://github.com/cranberrygame/cordova-plugin-powermanagement[/code:2bw11en6]
    
    I updated the docs for that: [url=https://shatter-box.com/knowledgebase/phonegap-powermanagement/]https://shatter-box.com/knowledgebase/p ... anagement/[/url]
    
    Then it should work.
    
    Regards
  • do you have the capx file is not on the tutorial :s

    You can download the capx example from the tutorial

    AndreasR If it is of any help, I was using LG G4 running their Android 5.1

    Thanks! I'm working on a complete new update, so it will take a day or two till it will be finish.

    I added the fixes to my to do list

  • HEY nice work, can you explain how you added the facebook function & events to your construct 2 game,

    Hi,

    I did use this tutorial: https://www.scirra.com/tutorials/914/fa ... r-cocoonjs

    Regards

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  • The game plays well and the graphic presentation is very good but achievements won't unlock? I scored 10+ and 20+ but the achievement didn't unlock. Oh, and there was an "error" message when scoring 0. Told me to input a number without an input field. Just an OK button.

    Thanks for letting me know I will check it! The graphics were made by wall-e. I just used the asset and made my own game code in the backend.

    It was my first game that I've uploaded to the play store and wall-e offered a good source for learning back then

    Regards

    Andreas

  • I've try Shatter box tutorial, and yes, it works. But not for the game screen, it become like this picture when i open the game using my phone.

    Somebody can help me please?

    Thanks.

    Hi, that bug actually should be fixed.

    Can you send me your .zip file (the one you upload to the cocoonIO compiler) in a private message?

    Then I will debug it for you.

    Regards

  • Hi,

    This is how it works.

    Acquire: Starts keeping the screen awake.

    Release: Stops keeping the screen awake.

    So trigger acquire on the start of the first layout. The screen will stay awake till you release it with "Release".

    Regards

    Andy

  • Thank you, Yeah, nothing I have found has been helpful at all. Always leads to a dead-end.

    Ashley, do you have any sure-fire suggestions?

    You can download the plugins here: https://shatter-box.com/downloads/cranb ... n-package/

    Use the "Phonegap Powermanagement" plugin.

    Install it, insert it in your project and add "On start of layout - Acquire"

    Docs: https://shatter-box.com/knowledgebase/p ... anagement/

    Note that cranberrygame (the plugin author) now only makes paid updates / support. The plugins in those package are the latest free available versions, so there might be newer (premium) versions. You can get the permium plugins here: https://plus.google.com/communities/117 ... 5005605917

    But the Power Management plugin works fine <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Rhindon grigrizljac

    Thanks for letting me know. I fixed that

  • HI Andreas R.

    What would recommend.

    I have a game that I have been working on and would like to use the Modular Game Template(MGT) with it.

    What would be the best approach.

    1: uses MGT and over the game events sheet and levels by importing my game code into is.

    2: Copy to MGT events sheets into my game.

    Many thanks

    Henry

    Hi,

    well that's a difficult question. It depends of the size of your game.

    The best would be to build your game in the MGT (if you want to use all modules),

    but if you just want to use a few, like the ads or the level selection, it might be better to copy those functions in your existing game.

    So there is no general solution, you just need to find out what the "easiest" way is to achieve your goal

    Let me know if you have any other questions!

    Regards

    Andy

  • Hi,

    I'm not sure if this is an issue or not, but I don't get notifed on new comments from my tutorials.

    It would be great if this would work the same way than the notification of new replies in the forum.

    Thanks!

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AndreasR

Member since 21 Feb, 2013

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