AndreasR's Recent Forum Activity

  • Thanks for letting me know about it. I'll update it after work and let you know here

    Regards

    Andy

  • I made a new game template to use Rewarded Ads in your game. The template choose automatically from the provided networks.

    Included Networks

    • Unity Ad (Cordova UnityAd)
    • Chartboost (Cordova Chartboost)
    • AdColony (Cordova AdColony)
    • Appodeal (Currently not working because the plugin causes build errors)

    You'll need Cordova Plugin Package in order to use and open the capx file.

    Demo

    You can download a demo apk here.

    Android (apk) Demo

    Documentation

    The documentation can be found here

    Docs

    Download

    Template will be available soon. Any feedback is appreciated till that!

  • AndreasR

    You are welcome. Mini-board is an interested topic. I hope you will like these plugins.

    Yes this plugin opened up some great opportunities for my next games & templates

    I'll keep you posted and inform you when I'm done with them

    Thank you once again!

    Regards

    Andy

  • Hi rexrainbow

    EDIT: Just found an example of yours for this Thank you!

    Just a quick question. Do you have an example for "MiniBoard - Can Put" Condition?

    I want to check if the whole miniboard (with its form and tiles) fits on the main board. If not, the game will end. I already have seen your "Miniboard - drag & rotate" template.

    Thanks for that, it helped me a lot

    Regards

    Andy

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  • Missing any template?

    If so, just reply to this topic and explain me what you need. I'll consider to make a template then

    Regards

    Andy

  • Looks like some really useful resources there. I'll definitely be checking these links out. Thanks for posting AndreasR.

    Thank you Artpunk

    I'm glad you like

    Regards

    Andy

  • AndreasR

    Hi, I also thank you for putting my link.

    Thanks

    Sang Ki Kwon

    Sure thing, you're welcome as always

    Regards

    Andy

  • Thanks for the information and update

    Regards

    Andy

  • DEMO (non-Gamepad|DEMO (Gamepad)

    CAPX (non-Gamepad)|CAPX (Gamepad)

    I made a modification of bbenny93's simple dialogue system, which can be found here. It's pretty much a reskin but it's retooled to work with a ALttP style spritefont and textbox. It has text skipping, letter by letter text, choice dialogues, all that good stuff! You can also see bbenny93's guide on how to make your own dialogue xml, which this version follows as well, structure wise with the xml file.

    It doesn't have avatars or animated textbox like the original but also has a tiny addition: an example of how to play music during dialogue via the xml dialogue file with a function. To start a dialogue (such as interacting with a sign), just call a function named "dialogue" with your xml dialogue section's ID as it's parameter zero.

    [quote:3ijlxst1]<Dialogue id='intro' key_next='32' key_faster='88' key_up='38' key_down='40' first_line_id='0' typing_sound ='typing'>

    If you want to import this into your project, assuming you have all the basic parts of a project (keyboard, function, AJAX, etc), you will need to copy and paste the following objects into your project:

    [quote:3ijlxst1]ProjectVariables (dictionary, global)

    Text Spritefont (named SpriteFont)

    Choice Spritefont (named SpriteFontChoice)

    Cursor sprite

    Choice_next (array, global, 10/1/1 size)

    Textbox sprite

    Typing and Text Done audio files

    SpriteFontImporter (array, global, 10/1/1 size)

    YourVariables (dictionary, global)

    Love it! Great work. I struggled a lot on my own to build such a dialog system without using XML (it's not supported on cocoonio). So I made it with a JSON file.

    What's the license of the capx file? Can I use it in my own game?

    I love your artwork!

    Thank you

    Regards

    Andy

  • cranberrygame

    the appodeal plugin causes build crashes on CocoonIO.

    Can you have a look on this matter?

    Thank you!

    Regards

    Andy

  • Hi,

    I made two tutorials for this matter.

    Google Play: https://shatter-box.com/article-categories/android/

    iTunes: https://shatter-box.com/knowledgebase/p ... tunes-ios/

    Regards

    Andy

  • Thanks for your inputs. I made a workaround, so that that I haven't to use the UID. Now it's working fine. However I'm not sure why it doesn't work the way above.

    Thanks!

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AndreasR

Member since 21 Feb, 2013

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