oosyrag's Recent Forum Activity

  • "Please install the missing plugins, behaviors, or effects and try reopening the project."

  • Try adding a For Each 'Couve' inside the function. Either that or you need to pass the Couve.UID as a parameter to the function, and pick only that instance within the function.

    Or just do away with the function altogether. Basically a function resets picking.

  • If the host creates a synced object, that object will be created (and positioned, if set) the same way for all connected peers as well.

    If not, you did something wrong.

  • You did not provide enough information.

    If you're making a multiplayer game, follow the multiplayer tutorials properly and you'll know how to have objects synced between peers.

  • Canvas snapshot should not need the camera. I believe only the User Media object would.

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  • Each company should have detailed documentation regarding their requirements and definitions of data collection and security. You should refer to each relevant policy.

  • See Rojohound's first post.

    Multiply the number of degrees per second (speed) by the number of seconds since starting. If the number is over 1080 (360*3), then you have completed at least three rotations.

  • Was exploring the website and realized it's really difficult to find a link to simply launch C3. The homepage link to "Launch C3" takes you to the "Try now" page, which includes links for guided tours and examples, but if I wanted to launch without either of those, I have to click the link for "Latest updates" under the Construct 3 menu, click through to the latest stable or experimental, then click the launch button just to get in to C3. On the latest stable, the launch button isn't even on the screen at first and requires scrolling to see because of the video embed.

    Just some accessibility feedback.

  • Technically yes. There isn't any particular numbers limitation on users, especially when dealing with one on one connections. The signaling service tells users where to find each other, and communication then happens directly between the users. It doesn't matter if you have 1 game or 100000 games at the same time, each user is only communicating with one other user.

  • Can't you just give it more time by using greater than 355 degrees instead of 359, and add trigger once while true, so it does not get triggered more than once while between 355 and 360

    A wheel spinning at just 1 revolution per second will progress 6 degrees every frame, assuming 60 fps. That can still pass the window between 355 and 360, and 1 rps is not particularly fast.

    Keeping track of and comparing the total rotations by summing up angular momentum over time is the way to go.

  • If you already know the height of both the enemy and the player, you could use a simple lerp to get the hight of any point in between them. Lerp(a,b,x) where a and b are the height of the two known objects and x is the progress of the projectile between them, from 0 to 1.

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oosyrag

Member since 20 Feb, 2013

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