oosyrag's Recent Forum Activity

  • If you need to ask, I'm going to recommend you not host your own signaling server. The free one works fine.

    You can buy it if you insist, at construct.net/en/game-assets/tools/multiplayer-signalling-server-2.

  • I don't think the has a genre, but the earliest game I can think of was a flash game called Nanaca Crash.

    I'd go with bullet behavior with gravity enabled, and randomly pick obstacles/boosts to spawn that apply an effect on collision.

  • dropbox.com/s/xhku2gdc8b2njwe/wrapseamexample.c3p

    Seams occasionally appear while in motion without pixel rounding, but the issue goes away with pixel rounding.

    Further things you can attempt are to make sure your dimensions are whole numbers and your image edges are solid without stretching/scaling.

  • Some more things to try include changing fullscreen scaling quality and pixel rounding. Maybe try using 3 overlapping objects instead of two to cover the seams.

    Hard to tell what the issue is from your description alone.

  • I had an app removed when I sent an update because I used 5 consecutives exclamation marks on the store listing... (!!!!!) it was there since the first publishing, but some picky google employee wanted to show how he excel at his job

    If you hosted a party and someone took a shit in your house somewhere you didn't find until way later, does that make it okay?

    Or maybe that rule didn't exist before because there were some assumptions made about basic human decency and they didn't think that rule was necessary, until someone came along and proved them wrong.

  • No and yes. The text object specifically is not an html element, it is rendered in the game engine so it cannot have CSS applied to it.

    However, you can use CSS to style all the "form control" objects, including the new html element, button, or text input, to look pretty much however you want, so they don't need to look like or serve their original purpose. I used to use text input the most for this, but the new html element in the latest beta would probably be most suitable.

    Note that html elements always float above the game, so you won't be able to take advantage of blending modes, effects, and layers with them. There is also the minor possibility of rendering differences between browsers and platforms, although I haven't run into one of those cases for years now.

  • The values are indeed saved locally on your (user's) device. The game client is also downloaded locally on each user's PC, and run using the capabilities of each user's system, even though they got it from a website.

    You'll need some way to communicate the data of interest to your server PC, and a way to get data from the server. A common way to do this with a web server is through AJAX, PHP, and MySQL.

    Another way to do it (probably not what you're looking for) is to have peers connect and communicate directly with each other (through a host), through something like the multiplayer plugin. However data normally isn't persistent with this method either, unless you have a way to keep a dedicated host up. The dedicated host would handle storing, retrieving, and syncing data with connected peers.

  • That's not what layouts are for, just make a separate project.

    It might be possible by passing a parameter in the link of the new URL, which the game can read and navigate to the correct layout on start of the default layout.

  • construct.net/en/tutorials/using-3d-construct-2746

    It's addressed in the section about transparency.

  • Disable your main inputs event group when settings layer is active, and enable a separate inputs group that only pick/interacts with objects on the settings layer. Don't have to worry about other layers at all.

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  • It's literally not the only way, bullet will work fine. You'll just have to keep track of and handle acceleration, deceleration, and adding vectors yourself, which is what the 8 direction behavior already does for you.

    Iirc there was a built in asteroids example, moving in space is similar to moving on ice.

  • Have you tried 8 direction with a very low deceleration?

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oosyrag

Member since 20 Feb, 2013

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