oosyrag's Recent Forum Activity

  • Highscore is used to save the highest score, score is your current score.

    When score is higher than highscore (or highscore is lower than score), hiscore should be updated to whatever the current score is.

    Your logic also works, but then in game highscore would be the variable for your current score, while you save to "score" in localstorage. Just flipping the names around a bit weird, but still fine.

  • I have a suggestion;

    So, there is the option to make the cursor style from a sprite, right? My suggestion is that a new option get added to add ways to make sprite for like, other cursor styles. I mean, there is the default pointer. But there is no way to replace the hand cursor, the text, loading... so i think it'd be cool to add a "new object" called like, "custoum cursor" or something like that, that is a sprite with all the cursor styles then you draw your own styles for every cursor. It's kinda complex to understand what i just said, but i think you'll get it. Thanks!

    Hide or make your cursor a point, then set your contextual cursor sprite object to your cursor location every tick.

  • Try the multiplayer 'on kicked' condition.

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  • Try adding a TURN server with the multiplayer 'Add ICE server' action.

    metered.ca/tools/openrelay

  • I'm not familiar with it myself, but it seems like you'll want a bunch of looping samples at various states of engine rpms.

    discussions.unity.com/t/vehicle-engine-sound/656929

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  • Object(n).expression lets you pick the nth instance of am object in an expression.

    construct.net/en/make-games/manuals/construct-3/project-primitives/events/expression

    See the section on object expressions.

    Iirc, this is special in that it can reference the values of an object that isn't currently picked by event conditions.

    There is nothing special about object.anything, as long as object.anything is any expression that returns a number that represents the object instance (n, or iid) you're trying to get at.

  • Without being familiar with Airtable, it looks like you can retrieve the data via the AJAX plugin's request URL action.

  • Set value at Inventory.CurX , Inventory.CurY to 0

    You don't want to set value at inventory.at().

  • Most likely a problem with your events. Something else is triggering the fall through action unintentionally.

  • Edit the origin image point of the sprite in the animation editor.

    construct.net/en/make-games/manuals/construct-3/interface/animations-editor

    Image points: display and edit the origin and image points in the image. This switches the color palette pane to a list of image points, allowing you to add and remove image points. The origin determines the rotation point of the image, and is where the X and Y co-ordinates of the object are aligned to.

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oosyrag

Member since 20 Feb, 2013

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