oosyrag's Recent Forum Activity

  • Scale inner should not have any black bars at all.

    Does your iPhone have a notch?

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  • Adjust the character width, height, and spacing until it works. While the original looks like characters are 5 pixels by 7 pixels, the image you used is probably scaled up.

  • You need to load the xml data on ajax completed. Ajax.lastdata doesn't exist yet on start of layout (or use the system wait for previous action to complete action).

  • Wish I had a deck to experiment with! Was going to mention the options but you already tried those. Maybe fiddle with the browser object and fullscreen settings?

  • dropbox.com/s/wyiz1r06s2p3o5w/autotile.c3p

    Your question is pretty ambiguous, but see if the above is of interest to you. It's not exactly beginner material but seems relevant.

    I think I had a procedural tile generation example somewhere as well but I seem to have misplaced it. Will post if I come across it.

    Edit: Didn't find it but I made a new one really quick dropbox.com/s/tm03sma2j61q75e/advancedrandomnoiseexample.c3p

  • I suggest you use multiple tile map objects ("chunks"). Just spawn a new one and populate it before the player reaches it. Don't forget to delete the old ones if they aren't going to be seen again.

    ^

  • Updated the example. You can create them dynamically, and each neck and head should be associated with it's body via the body's UID.

  • Is that an nw.js or web export?

  • Put a limit on the number of sounds that can be played at a time. Keep track with a variable.

    On sound played, add 1 to variable.

    On sound (or timer) end, subtract 1 from variable.

    Play sound only if variable is less than n.

  • should I save on the amount of events needed?

    This pretty much never makes a difference, unless you personally like to.

    Do whatever makes the most sense to you.

    It is recommended to separate peer, host, and common events so that they are clear, easy to read, and easy to identify problems and debug. Separating groups make it very clear cut which events should be run by hosts and which by peers, since hosts and peers have very different jobs and are the source of confusion and misunderstanding for a lot of multiplayer issues that come up regularly. However, if another way makes more sense for your own organization, that could be reasonable.

    One thing that could be considered is that if the way your organize your events in a multiplayer project doesn't make sense to other people, it gets even harder to ask for help when you run into issues.

  • Put all objects in a family.

    Family is on screen condition, then use the family.pickedcount expression.

  • No.

    If you click the layout, check in the left in the properties to see if the correct event sheet is associated with it

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oosyrag

Member since 20 Feb, 2013

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