oosyrag's Recent Forum Activity

  • In general for 8 direction animations, it is usually best practice to set the animation based on the actual change in position of the sprite as a condition, rather than user inputs.

  • + Mouse: On Left button Clicked on Sprite

    -> List: Set visibility Visible

  • What do you mean by 'call' or 'load'?

  • Without seeing what you've done or how you've set it up, it's hard to give advice.

    In general for 8 direction animations, it is usually best practice to set the animation based on the actual change in position of the sprite as a condition, rather than user inputs.

  • Consider the implications of why chat rooms are not allowed - it is not feasible to moderate online speech on their platform, and they don't want to deal with abuse.

    So I'd say no, you probably do not want chat enabled in your multiplayer game if you want to host it in the Arcade.

    On the other hand, I'm not certain they actively check submissions, seems more likely it would get taken down if there were a complaint. A chat functionality would be simple enough to enable or disable with a simple quick update either way.

  • Doesn't look like it. That seems like a fairly simple suggestion to implement to me though.

    Although I'm more concerned about why your functions have so many parameters that this would be a problem in the first place... I think you would normally want as few parameters as possible. If you've got over 3 or 4 parameters, your function is probably trying to do too much and could use some refactoring.

  • To make it, you'll need to be able to describe it first, then you can work on each part and ask specific questions.

    Pokey is a platformer enemy that wanders back and forth with 4 parts - 3 bodies and a head. You can "eat" each piece of him from the bottom up with Yoshi, but he stays stays alive until you get his head.

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  • Have you painted any tiles on it yet? It starts out blank.

  • Add action -> System -> Set layout scale

  • Use layer/layout scale.

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  • For each - you can imagine it as basically copying the event, one copy per instance of the object, with only that one instance picked.

    Looks like this is a sub event of something else, given you have a local variable there. Are there conditions above it?

    Trigger once should be used in conjunction with other conditions. Otherwise, 'On Created' would be more suitable.

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oosyrag

Member since 20 Feb, 2013

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