oosyrag's Recent Forum Activity

  • It could be useful to know the shape of your sprite(s) and tilemap(s) to think of a way to work this.

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  • Does your frame rate ever drop below 10fps? I think that will result in a discrepancy, although I'm not sure. Maybe someone else can confirm?

  • Do your counter variable and time match?

    Seems like a workaround would just be to set your variable to wallclocktime every tick if that's what you are looking for.

    I've also had scenarios where time falls behind wall clock when I run a very heavy loop - time can freeze but wall clock keeps going. I don't know how much other stuff you have going on in your project though.

  • Time

    • Can be modified by timescale
    • Stops when window is unfocused/hidden
    • May start slightly later than wallclock

    Using dt to increment a variable should work well.

    Otherwise, you can use time and wallclocktime directly as expressions directly as well.

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  • If you're using bullet, you should be able to set the angle of motion to 180. Turn off set angle in the bullet behavior properties.

  • Depending on your situation, a solution would be to not move the viewport/window at all, but move everything else on the layout relative to the player instead.

  • OK sound good. I was worried if I had images for example at 1024 and they all got bumped up to 2048 in memory, it would be a pretty significant waste of resources.

  • Have you tried following this tutorial?

    https://www.scirra.com/tutorials/5005/m ... ing-lights

  • I recall reading somewhere a long time ago regarding a 1px transparent pixel border that construct adds for images, but I don't seem to be able to find it anymore.

    The reason I am asking was because I forgot the implications... for example should I be importing bitmaps at 512x512, or 510x510?

    Or maybe did it have something to do with resized images or seamless tiling or 9patch? I can't remember!

    I know I was having some issues with 9patch using exact pixels with solid colors and not leaving space around the edges, or similar when I make a solid color sprite square and down size it in the image editor, the edges pixels get changed to semi transparent. Are these related?

  • When you use ProjectileObject On Collided with EnemyObject, only the objects involved with the collision are "picked". Then you can use expressions and instance variables in your action - Subtract ProjectileObject.DamageInstanceVariable from EnemyObject.HealthInstanceVariable.

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oosyrag

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Last online 27 Jan, 2025

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