oosyrag's Recent Forum Activity

  • Yes. Actually, invisible helper sprites can be the answer to almost any problem.

  • Actually I added that in for the case where the user is typing and goes past the max and you want to disable the button again.

  • value - len(textbox.text)

    Lower Bound - whatever your minimum is

    Upper Bound - whatever your maximum is

  • Removing backgrounds cleanly isn't always so simple... it is something even graphic design professionals need to do regularly and even then each person may achieve different results in terms of quality. That is why heavier programs like Photoshop and GIMP are used - they offer a lot more tools to do a better job.

    If you're looking for lightweight image editing software, you can try paint.net. But without feathering I don't think you're going to get a great result.

    As for automated software that can do it for you, please let me know if you find anything, I'd be interested as well

  • Yes add another action to that event. One for Set Position, the second would be Set Angle. The angle you want to set it to is Rocket.Angle.

  • After requesting a website, you can use the trigger condition Ajax On Completed to set text to Ajax.LastData, which contains the results of your AJAX request.

    But keep in mind it may not work cross-domain:

    [quote:13vemz2h]By default, browsers block AJAX requests across domains. This means, for example, a game on scirra.com can request other pages on scirra.com, but cannot request pages on facebook.com. This is an important security feature of web browsers (it is not specific to Construct 2 or its AJAX object).

    If you're posting on your own site where your project is located, no problem.

  • Textbox On Text Changed

    System - Is between values

    Min>len(Textbox.Text)>Max - Set Button Enabled

    Else - Set Button Disabled

  • He means, it is very difficult help you without seeing what you have done, so you should post your project file so that we can take a look and see where your problem is.

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  • Here is an example I made for someone else's problem previously - https://www.dropbox.com/s/6cliwidu8f51p ... .capx?dl=0

    It doesn't use physics, but may give you an idea.

  • Then you want to save the index of the list item instead of directly setting the text to the sprite.

    floor(random(List.ItemCount)) gives you the index. So add a instance variable to your Sprite - ListIndex

    So first set Sprite.ListIndex to floor(random(List.ItemCount))

    Then Set Sprite.Name to List.ItemTextAt(Sprite.ListIndex)

    When you click sprite, use the list action Set Selection to Sprite.ListIndex.

  • On collision with enemy OR Inverse Player is on layout - Create PopupObject at x/y

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oosyrag

Member since 20 Feb, 2013

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