oosyrag's Recent Forum Activity

  • The advantage is that you can decide for yourself which ones to load dynamically and which ones to load normally.

    Also, there are ways to restart a layout manually, so you never have to change layouts after your initial load. You'll just have to put some work in.

  • Use play at object, or play at position actions. This feature might have limited support depending on the browser.

    You can also add an "object is on screen" condition to have it only play when the laser is visible.

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  • A. Don't reset global variables to default (use local variables for those you DO want to reset).

    B. Put PlayerLives as an instance variable in an object with a Persist Behavior.

    C. Store PlayerLives in another global data object such as an Array or Dictionary.

  • I recall there was some experimentation running wrappers on a raspberry pi, and if it works on a pi I guess it should work on an Arduino running Linux.

  • For the sprites you don't want unloaded from memory, place them on the layout editor normally and don't use load image from URL. Sprites that are in use in both the preceding layout and following layout are not unloaded from memory.

  • Thanks for the info!

  • What do you mean by ghosting? Looks fine to me. Unless you mean that he's grey.

    I see him falling on startup. Not from the very top, but maybe from the middle.

    No idea about the music.

    It will be easier to troubleshoot if we can see your capx.

  • Add an instance boolean variable to player to keep track of InvinciblePowerup - true or false.

    In the event where enemies destroy player on collision, add the condition Player InvinciblePowerup = false.

    Copy that event, change it to true, and change the action to destroy the enemy instead of the player.

  • Looks great!

  • + System: Every 2 seconds

    ----+ laser: Is visible

    -----> laser: Set Invisible

    ----+ System: Else

    -----> laser: Set Visible

  • Invisible objects are not rendered (but their collisions are processed). Transparent pixels are rendered.

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oosyrag

Member since 20 Feb, 2013

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