I would use a synced instance variable, assuming both the peer and host have access to the same array.
Host side -
On creation of the text object, how are you setting the text from the array? I assume you're using some sort of index. Save this index number (location in the array where your text is) to the synced instance variable for that text object at the same time you set the text value from the array.
Peer side -
The text object will get created, and it will have the synced instance variable referencing the correct text for itself. Use that instance variable either on created or other trigger of your choosing to reference the array to grab the right text.
I'm not comfortable taking paid work, as I would not be able to make a time commitment for it, nor am I 100% positive I'd be able to solve any issues that come up. Multiplayer is really difficult to design for. I don't mind throwing out ideas here on the forum as usual though.