oosyrag's Recent Forum Activity

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  • Search: bitwise tilemap auto tiling

  • Your password would just be a randomly generated string that would be used as the room name, created by the host. Others would use the same string to join the room.

  • Everything else.

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  • Oh I misunderstood. That is weird... will check it out in a bit.

    But also, syncing should be done on the host side only.

    Edit: Never mind... that might be wrong too. It's been a while since I meddled with multiplayer ><

  • Your peer version's event should be using Multiplayer.MyID

  • My approach would be to push the results into an array, only if that category doesn't already exist in the array (you can check by using array.indexof(category). If it does exist then add one to that index instead.

    Alternatively, you can check if only the last entry was the same, by comparing either the front or back of the array (whichever one you push to), to your current input. If it is the same, increment, and if it is different, push a new cell.

  • At a glance, it looks like LTI is handled by https on the application layer. You should be able to do everything you need with the iframe object, or alternatively with the url actions in the browser object.

  • What's Never Allowed?

    Pornographic/overly sexualised games

    Racist, sexist, homophobic or any other abusive content

    Politically motivated games

    Any assets or content you do not own the full distribution rights to

  • Use an instance variable(s) to keep track of the pinned object, and check it on start of layout.

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oosyrag

Member since 20 Feb, 2013

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