JPBreau's Recent Forum Activity

  • Apply vehicle behaviour for turret also. the container is not broken when creating the turret, rather, It doesnt have the same default movement set by behavior .

    Edit: dont forget to move the initial tankturret on the base if you are going use it on the same layout.

    You do not need to had the same behaviour to the turret. If it's pinned, it's pinned.

  • Well it's not perfect, seams to bounce when colliding with corners but work's well along the wall.

    Happy tweaking!

  • I'm working on at Tank type game myself and even if this scenario is not part of my current project, I decided to take your challenge!

    I looked at your tank.capx and your starting with the wrong logic. Part of the answer is in your first post (I put it in Bold in the quote).

    Hi everyone;

    ......problem I'm facing is when the turret is rotating and hits a wall or some kind of obstacle, the turret is keep moving and never stops! Any tip around?

    Set angle towards mouse will not work, you need to have it rotate towards the mouse.

    If you move the mouse very quickly with the set angle condition you will notice how it jerk's to the new angle, but if you tell it to rotate towards the mouse the turret simply change's direction and continues to rotate a the same speed no matter how fast you move your mouse.

    Now to work on that obstacle problem.

  • Is the capx linked above the one your having problems with? Do you still need help?

    I'm working on a Tank game myself and could share my mechanics.

  • You have another "Still Alive" update? or to busy with school?

    School first!!!

  • Nice! Just find the R and T keys awkward. Continuez le bon travail!

  • Love the direction your going with this!

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  • Had to come back and finish it, LOL

  • Very Cool game! and love your sprites.

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JPBreau

Member since 19 Feb, 2013

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