Phill's Recent Forum Activity

  • Seems to work when I call a function I just created to do the same check, weird

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Like this? It still doesn't destroy them, even though you can see they're created in layer 1

    <img src="http://www.coflash.com/stuff/helpconstruct2.png" border="0" />

  • <img src="http://www.coflash.com/stuff/helpconstruct.png" border="0" />

    So basically I'm not sure how to destroy those on specific conditions when I already have conditions in place. Do I need to add additional conditions to each of the original 'or' conditions?

    Thanks

  • I probably should have explained it better... my apologies...

    I am aware I can set booleans and check for layers, but I can't seem to do it after a condition

    The condition I currently have is:

    If > onGameEnd = 0 > perform these actions

    It seems I can't add further logic in those actions, or in other words, conditionals within conditionals

  • Hello

    I have some collectibles in my game... when the user picks one up, I display it in a score box. At the end of the game I want to kill all the collectibles that weren't picked up... the problem is, when I destroy them, it destroys the ones in the score box as well.

    Since I can move the objects I collect to another layer, I can have the ones I collect on layer 1, and the ones I've picked up on layer 2. My question is, can I tell the game to destroy the collectibles only on layer 1?

    Or - is there a more elegant way of doing this?

    I can't post the file since it's a project for work

    Thanks

Phill's avatar

Phill

Member since 18 Feb, 2013

None one is following Phill yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies