ome6a1717's Recent Forum Activity

  • andreyin - The thing is, the "if global variable = 0" does not include, or is a subcondition with "on start of layout". It's just a global event, yet it's not being treated as a global event.

  • I'm not sure if this is a bug, but I have a global variable that has an event, "if variable = 0, set othervariable to 10 - trigger once while true". Every time the layout switches and the global variable stays static, it's re-initializing the trigger once condition and setting the othervariable to 10, which it should not be doing. Is it supposed to do this?

    PS. I have the trigger once event on a master sheet for all of the layouts.

  • ErekT - it does, immensely. Thank you. So is there a way in construct 2 to set how many pixels it uses to represent the graphics on screen? I know it may have little or no performance impact, but it's such a detrimental feature that's expected in games these days.

  • I've posted something about this before, but this is more a general question regarding resolutions in games.

    So I load up a game, go to Options, and change the resolution to my native desktop res. My main question is this - what exactly is this doing?

    Is it changing the image sizes? The window size? Why, if I set it to a much lower resolution, does it still fit full-screen yet look like the image itself is pixelated? I'm trying to understand this so I can eventually implement it into my game, but I'm not quite sure where to start.

  • Interesting - so if I set a bullet at 2500 speed, it would need to be a minimum of 250 pixels wide in order to collide with an object 1 pixel wide at every fps?

  • Okay here's another question - if you can't set the fps to unlimited, can you set a minimum fps? And if not, how do you get around low fps collision issues using dt?

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  • Arima - Sorry for my ignorance, but what would an event like that look like?

  • Kyatric - I do always use DT - the advanced considerations is currently what I'm having trouble with. How do you stop an object from "teleporting" through another collision object at low fps if you're using dt to move it (or a behavior)?

  • Hmm. So what's the best way to test your game to make sure it works properly on low fps machines?

  • I've searched the manual and tutorials - is there a way to set this in C2 for testing?

  • JWstudios - the only problem with this is that if the object interacts with 2 objects (one being the solid event), this will create complications.

  • Unfortunately as far as I know, this isn't possible in C2.

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ome6a1717

Member since 12 Feb, 2013

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