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  • https://www.scirra.com/images/c3/layout-rotate-tool.mp4

    [quote:1vyrknbd]Rotating objects has been changed. Construct 2 used a small rotate handle that could be fiddly to use. In Construct 3 you can rotate an object by dragging the mouse just outside any of the eight resize points.

    what will happend if i change the point of origin???

  • it is actually pretty easy to use but some new users may need a guide,

    atm im making a panning system so we can rotate the 3d objects on a more natural way.

  • Here's an updated capx with obj file loading.

    https://www.dropbox.com/s/dbehcd1aestt0 ... .capx?dl=0

    The obj files need to have triangulated faces, and uvs and normals in them as well. The texture files also should be flipped vertically.

    Edit:

    Another slight update: it can update the textures of tiledbg and particles as well as sprites now.

    pure gold, you are amazing!!! this is really really REALLY helpful, THANKS!! Ashley look at this!

  • hmmm kk but yeah its really amazing to know that stuff like this works on C2,

    btw is that threejs???

  • hmmm is there a way to import normal 3d objects? since doing it that way is really really hard.

    but its pretty close to what i am looking for, its really amazing tbh

  • Here's demonstration of a way to run some webgl and display the result on a sprite (not minifier friendly):

    https://www.dropbox.com/s/iq4xmleoeqkb1 ... .capx?dl=0

    It may be useful as a base to do what's asked for in the op.

    thats really amazing, i managed to do some changes but just to rotate the object with some keys on the keyboard,

    how do you tell what model to load? i dont see any event that explain to load that cube.

  • i would just love just to render an object and rotate it for educational content

  • It could be enabled, but even just enabling it comes with some downsides:

    - currently we reduce rendering overhead by omitting Z positions - they're all assumed to be 0. Sending Z positions of 0 with every sprite is extra data and a bit more performance overhead.

    - there's no depth buffer, since we don't need it. Enabling it might make GPUs do more work to redundantly check the depth buffer, when it has no effect, adding a bit more performance overhead.

    - in the past I researched new rendering features like front-to-back rendering, which made use of the depth buffer for optimisation. Using it for 3D could significantly complicate future optimisations along the same lines.

    Having said that, we could possibly have it enabled per layer (so you could for example enable 3D on just one layer, then all 3D content has to appear on that - all other layers are still 2D and are treated as underlay/overlays). But I think it's odd to add a checkbox that says "Enable 3D" when nothing in the editor actually uses that!

    i was just asking for something like a resizable iframe that loads a 3d object, but a 3d layer would be amazing, it will be really cool just to be able to import 3d objects to C3 and the idea of the "3d layer" its cool.

  • It's possible in c2. The simplest way would be to find a Babylon3d or q3d example that just loads and displays a model, then just load that in the iframe plugin I'd guess. I'm refering to the actual JavaScript libraries and not the plugins.

    you think is possible to do a plugin using the iFrame for C2? i am actually in the needs of something like this.

  • btw THIS IS NOT ASKING FOR 3D!! this is just asking for a 3d viewport that we can just load 3d models like the website Sketchfab.

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  • is possible a 3d viewport like sketchfab for C3?

    https://sketchfab.com

    so we can render 3d objects and rotate them and zoom, it will be really helpfull for educational games and a lot of stuff.

  • is it possible to implement something like sketchfab to construct2?

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