IJCT's Recent Forum Activity

  • thx, i will check it out and see what can i do :)

  • theres nothing bad in the project in the cocoonjs launchers, thats the weird part hahahaha

  • but it takes a lot of time flashing and some minutes laters its get closed by android.

  • Ok thx for all the people who are helping me here :)

    now i can test in cocoonjs but i have another problem...

    scirra.com/forum/topic82878.html

    hehe...

  • we decided to export our project to see how its runs in cocoonjs and its runs very smooth,

    good FPS and framerate the only problem testing the game with the cocoonjs launcher is that when a friend tried to load the game using the cocoonjs launcher to see if its run in his android cellphone, the screen just

    got black and we dont know why cause in my cellphone ( Samsung Galaxy S4 ) it runs perfect!

    BUT we decided to check how the ".apk" will work, and we decide to compile the project in the ludeiweb at the

    compile project section, we upload the icons that we use for our game, everything fine but when we get the .apk

    installed in our cellphone, we open the game and its appear "Powered by Ludei" (nothing rare yet..) BUT it never loads

    anything! and the cellphone's screen start to twinkle every second and its look like a huge error! and we dont know how

    to fix it.

  • yes, my game is using the cocoonjs Physics, so what Physic should i use?

  • but cocoonjs supposed to be a lot times faster than phonegapp,

    in phonegapp the only problem i have its the perfomance in older cellphones but in cocoonjs it didnt even run.

  • Ok so now we are running with cocoonjs...

    firts we where using a loading layout but for some reason inside the game nothing happened after the layout finished to load so we change it to the normal "loading & logo" and now the screen looks black and nothing load...

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  • i got this idea yesterday in my house where we were working in our game, it is possible that in a future update construct2 allow to the users who have a license to work at real time in the same project??

    because teamwork.

    :)

    or it is already possible?

  • but when i export my project to cocoonjs its takes a loooot of time loading and i use a layout to load the proyect with a fps counter and its always shows 0 - 3 fps

  • (srry for my english )

    Hello everyone ;)

    well, we are working hard in a mobile game and we just export our game into a ".apk" with the phonegapp aplication (cocoonjs didnt work good with us) our game use a lot of physics behaivors and other stuff, a lot and a lot of events and when we finally test our game into diferents mobile devices it was horrible :C

    in a Galaxy S4 works perfectly at 50-60 FPS

    sony xperia works perfectly at 60-71 FPS

    and we just test in normal devices and it dont even get to the 10 FPS!!

    D: we where working in this proyect all the entire year and the perfomance its not good.

    we tried to remove a lot of graphics stuff and we make the game 20 fps fasters but not enought for some cellphones.

    and now with the "new Physics" we think it was going to make a better perfomance in mobile devices but not. its the same thing. :C

    if there is a possibility to talk with a scirra developer or someone who is a expert in the perfomance area to send it the ".APK" to test the game perfomance???

    the devices that dont run our game can run a GTA 3 and others 3d games! D:

  • yeah! that new arcade looks really good! :) well, good news for me, now i only have to wait :)

    thx Paradox ;)

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IJCT

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