IJCT's Recent Forum Activity

  • Thanks!!!!! this work perfect!!! the only thing i would like to add is spaces haha since i cant type "_" hmmm

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  • Maybe you can do it with an ASCII-Table and the key-codes.

    I made a little example:

    https://drive.google.com/file/d/0B5FlDY ... sp=sharing

    It doesn't scroll or delete lines, if the textbox is full you don't see any more commands.

    If you want more characters for input you have to extend it yourself, at the moment you can only use letters and numbers.

    Use this ASCII-Table:

    http://www.chip.de/ii/1/2/5/4/9/5/8/0/a ... 9f26b0.png

    thats a really nice capx and will help me with my reserach! thanks!!, the thing is that it can delete lines :/

  • im trying to make a terminal/cmd like textbox, i already tried a lot of things but basically what i want to do is literally emulate a terminal, i know already how to make a textbox recognize text so i can create my own "commands" but what im having problems is typing, if i could only make the textbox object so users wont be able to erase what the terminal write and at the same time they could write on the terminal it will be amazing, thats basically all i need.

    being able to write on the textbox but not to erase text that is not in my line...

    a way to do it is by having 2 textbox, one for typing and one for the "console", but i dont want 2 textboxs, i NEED all to be happening in 1

  • i test the capx and had the same problem with an iphone6, Ashley, how many users you need to notice that your ipad is useless for testing? like for real, there are so many audio bugs post on safari with the new devices but it works perfect on your ipad2, cant believe you wont buy an iphone just for testing...

  • hmm maybe is the way you are putting the "play" action on the event sheet, can you share a screenshot? maybe you are calling the sound many times at once

  • the problem was solved in other post, dont you remember ashley? i was having the same error as other user.

  • hi, guys, what is the best way to export for android? intelXDK? coocon? what do you use?

  • when importing please check the audio quality you are setting to your audio files, and also remember to change the "DB" on the "play" action.

  • how do i check if the user really shared a link? for example i want to give some coins (or something) to a player whenver they share their score, i already did all the score system and the user can share it on his facebook wall, the question is, how do i know if he really shared it? i dont see any event or action that let me check if the player really posted that in their facebook, cause when they press the share button, its appear the facebook interface with the "share" button, but they can close it.

  • that "minify script" is a bad idea

  • i could send you my game capx by email cause is really really private..but i used just a third party plugin and is a really big project so i think reading all the events would be a mess... i think the solution is in how ios10 manage the music in the projects, cause it was really weird that after "fixing" by hand the error in the c2runtime file, the game wont reproduce music that isnt in the "sound" folder (the one that is by default inside C2)

    i think we can all agree with C2 having the best way of managing events, but the truth is that it doesnt export native and that is a problem, there is nothing that can make html5 look better than native, i see html5 as just another platform to export, not the "MAIN" platform, engines like unity and GM already export native and html5.

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IJCT

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