janlindso's Recent Forum Activity

  • gumshoe2029 I don't think I'll need pathfinding for now. Just drawing lines vertically and occasionally split into two ways. I almost made a solution with bullet behaviour that shoot out lines, but now only got one vertical line. I might get this working, but I'm definitely open for better solutions.

  • Looks good so far, but it may easily become boring without shooting in my opinion. The only thing I want to do is to shoot those aliens! Add some shooting on spacebar or so.

  • I used particles for my shotgun spread.

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  • This looks great man! Love the Prince of Persia-ish mechanics! Also great to see fellow Scandinavians in here.

  • If you read my first post, I mention vector as hi res. I know all technical differences very well, but I'm more asking about the impression by the players. What they tend to prefer.

  • I'm a big fan of lo-res (also known as 8-bit) game art, but also enjoy newer game with more hi-res. This topic doesn't cover the large production 3D games, but by hi-res I mean these cartoonish kind of games (pixel art but with higher res). An example of what I mean: Angry Birds vs. Flappy bird.

    My question is: Are there any studies, ratings etc. that shows what's preferred by the majority? What are the pros and cons between the two considering visual looks? Till now I've been designing with easy 8-bit techniques, but consider using vector based software instead to create art of higher quality.

  • In my game I want my code to generate random paths for an object to follow. The path should always go downwards, but occasionally divide into separate paths for the player to select.

    I have tried several approaches without luck, so I'm simply asking for a way to make this work best way possible. Only thing I can come up with is a tick loop that adds pixel by pixel, but I guess that would be a terrible way to do it?

  • Did you try another browser to see if it's the cache that is the problem?

  • Either use line of sight or every tick as event, depending on how you want to do it. Then check for distance between object is less than a value. The in the action do what LittleStain wrote.

  • Good job in doing it in such a short time. The gameplay is really irritating, just like these kind of games should be.

    Suggestions:

    Put in some encouraging words that pop ups and fade out. Like when you reach round numbers.

    Make an animation when he fails. Now he just suddenly lay on the floor.

  • Updated to 2.0.

    I have now added Google Play services in my game. You can now level up (first level up is at only 5 kills). For each level you get xp points you can use to upgrade your shark.

    I have also added some achievements to the game. See if you can unlock them.

    Feedback request:

    • Would've been awesome if anyone could check if the game services works, and the IAP (click on the "remove ads", no need to click pay).
    • Any bugs
    • Suggestions to improve game mechanics to make the game better
  • The Browser object has an 'Is Online' condition - see Browser Manual Entry.

    Is this what you mean?

    Actually looked into it, but didn't get it to work properly. But seems like this must be it. Will try again, thanks!

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janlindso

Member since 8 Feb, 2013

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