georeb's Recent Forum Activity

  • im looking to make a similar style game to Right click to necromance

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    . I was wondering if anyone could help me with a routine for this very simple game

    thanks in advance

  • I am working on a game at the moment that has a zoom-able drag-able world map.

    the way I have made it is that when say the right edge is no longer overlapping the right border , move forward +25 this works well for all edges and i can zoom within a window and it stops ok. the only problem I have is that when say the map is al the way right I cant go up and down I want to reach an edge but still slide along the edge until that stops as well I am having trouble with this , any help would be appreciated

  • Javascript stores numbers as double-precision (64-bit) floats. Integer precision only goes as far as 2^53, or about 9x10^15. Beyond that there is not enough precision to reliably increment the number by 1. The precision goes lower the higher you go, and so math operations become more imprecise.

    The easiest solution is probably just fake it. Store numbers in units of say billions, so 9 trillion is actually stored as 9000. Then when you display it to the user, use a string and just append the characters "000000000". The user sees 9 trillion, but you only stored 9000.

    Im not really sure exactly what all this means but I do agree High numbers do seem unreliable is there any chance of an example of what you mean

  • I have been trying to get answers to this for a long time and I get them but most are extremely long winded and complicated to understand.

    Some have helped.

    But i have to say thank you to R0J0hound for pointing me to this because it the only real answer to use thank you again.

  • Thanks for the reply But I have to say that capx has gone right over my head especially as I have to change the large number into example 1.234 septillion witch I know how to do. What I am trying to do is keep score with really high numbers in the written form Like adventure capitalist

    Also thank you for the example Capx

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  • I am trying to make an adventure capitalist type scoring but cant get C2 to display above 7 quintillion 7000000000000000000 18 zeros seem to be a limit

    can anyone tell me how to display 1 quintillion sextillion septillion and so on because I am stumped I have it counting perfect until quintillion.

  • Thanks for the reply tgfcoder I pick things up fairly quick , but what you said has shot right over my head , is there any chance of a small example. (if i see it il get it)

  • Thanks for the capx , I was able to alter it to display million trillion billion quadrillion quintillion but after that cant seem to go higher. I need to go up to numbers like decilion and way above any ideas. ??

  • I am trying to make a number like 1000,000 display as 1 million

    or a better example would be 152,000 as 1.52 Million and keep counting as it goes through the billions and trillions and so on

    Like Adventure Capitalist

    thanks for any help

  • Im trying to make a rts game and would like to know if anyone has a way of making shapeable roads on the fly as in lay the first bit pull it and curve it and then when you want to lay it drop it down.

    I am curent able to do it by using path finding but to be honest its not what i want

    Thanks for any help

  • yep tried that heres the link to the game

    scirra.com/arcade/addicting-example-games/3496/ornaglth-mini-game%C2%A0%C2%A0%C2%A0all i want to do is move the ship to the bottom iv tried separate layers and no joy

    saying that i have kind of worked round this now by setting the ship origin high and moving the ship left and right    and this give the illusion of rotating at the bottom

    it works quite well but i think there is a better way thanks for responce by the way

  • ok im hoping someone can shed some light

    i am on a project that involves a scrollto and a rotate screen (easy)

    if i try to put the player to the bottom of the screen it works great until i rotate then the player moves in a circuler motion as well

    i can see why its doing it but i cant see a way out

    my part made game is on her   [Ornaglth Mini Game]

    if anyone has a solution to scolling up-screen while rotating the screen and keeping the ship center bottom would be great

    thanks geoff

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georeb

Member since 3 Feb, 2013

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