Yttermayn's Recent Forum Activity

  • How do I make the player move with another object, yet still be able to move around relative to the object. In other words, what is the best way to let the player walk around on the deck of a moving ship. (the ship may be rotating and accelerating all the while). Don't bother saying to just pin the player to the ship, that doesn't allow player movement)

  • Kali Good point. Thanks!

    Edit:Tried it and yeah, even chaining once makes the pieces lag behind big time.

  • Say you have a vehicle made up of dozens of parts (sprites). You need to pin them all to the sprite that is controlled by the player. Is it easier on the engine to pin groups of parts to "bases" and then pin the bases to the player controlled object, or to pin all parts directly to the player object? Or does it make a difference performance wise?

  • blackhornet Ahhh, thanks! I haven't done much with sound yet in C2.

  • I made a simple .capx to test this to make sure I hadn't done something on accident to the audio system in my big project. All it does is play two samples of the same white noise, about 5 seconds long each. One is at 0db, on is at 10db. There is no volume difference. What am I doing wrong?

  • Ashley Looked at the manual again, saw that it is listed a second time below the version showing only index. Sorry, missed that somehow.

  • Interesting. but I kinda already came up with a solution this afternoon and it's working good. I was hoping for something that doesn't involve a third party. Guess the fact that someone made this means it ain't available in vanilla C2.

  • ...that preferably doesn't require revisiting that object each tick to make it keep moving or to make it stop. Basically, I want a method where I can say "This object, move to these coordinates, at this speed, and then stop." Then I don't have to do anything else, I just know that the object is going to go to it's destination and stop without being checked on each tick.

    What would be the best way to do this? I'd like to make it into a function, preferably- call the function and pass the UID, X, Y, Speed and then not worry about it. Bonus points to implement acceleration into it.

  • [attachment=0:tu9m01rn][/attachment:tu9m01rn]Problem Description

    This is a UI issue. The "template" offered by C2 when filling in a value with the Touch.XAt or YAt function does not indicate that a layer parameter may be specified in addition to a touch index parameter. See attached image.

    Attach a Capx

    .capx not applicable, as this is a UI bug. An image is offered instead.

    Description of Capx

    Not applicable.

    Steps to Reproduce Bug

    • Step 1 Fill in any value field by double clicking the "XAt" expression under the touch category.
    • Step 2 Observe that the offered template shows "Touch.XAt(Index)" instead of "Touch.XAt(Index,"layer")"

    Observed Result

    Confusion.

    Expected Result

    Correct template to display.

    Affected Browsers

    • NA

    Operating System and Service Pack

    Windows Home Premium 64bit, SP1

    Construct 2 Version ID

    192 64bit steam

  • I am also getting an error, and am running 64 bit win 7. Happens when I try to run my project, which hasn't changed since the previous build (where is worked ok).

    Update: I hit ignore repeatedly and there were about 20 more of them!

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Unknown IParameter type

    Condition: false

    File: DataJSON.cpp

    Line: 2145

    Function: void __cdecl Exporter::ParameterToJSON(class std::basic_ostringstream<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,class era::IParameter *,int)

    Build: release 186 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort Retry Ignore

    ---------------------------

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  • Huh?! How did I get so far behind! Better check my steam update settings. Thanks!

  • I feel stupid, I could swear I saw the touch->double tap trigger at one point in time, shortly after it was introduced in an update. Now when I have occasion to use it, it isn't in the list of available conditions for the touch object. Even the manual lists it. I have Personal license C2 through steam, and it is currently version 173, 64bit. Am I doing something wrong? Did I go selectively blind?

    Also, the "Touch controls." link in the manual is broken. https://www.scirra.com/manual/119/touch

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Yttermayn

Member since 3 Feb, 2013

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