RamPackWobble's Recent Forum Activity

  • Not on pc now so I can't check- but it is meant to spin when the mouse is over and slow down when mouse free. I hope I posted the right capx

    ... it's been one of those days.

  • My idea was to have a function that (at least in version 1) would be sent a string of characters with formatting codes embedded in the string eg

    ~2 would mean that the 2 is the the numerator while #3 would mean the three was the denominator (2/3)

    so if I sent "5X~1#2=x" then it would print as "5X�=x"

    This function would need to know the widths of the characters (using sprite fonts we could find these) Be able to print the characters at half size (with a line between them) (once again Sprite fonts should be able to scale)

    Here is a start - and it is very rough - but maybe you could use it ?

    The sprite font was from a tutorial by Paradox - which I recommend you look at.

    warning rough !

    I intend to revisit this in the not too distant future - but I do get easily distracted !

    Hope it, at least, makes some sense ?

  • any good ?

  • Have a look at This Tutorial - by Kyatric

  • <img src="smileys/smiley9.gif" border="0" align="middle" /> sometimes I think I know what I am doing and then I am reminded I don't ! <img src="smileys/smiley9.gif" border="0" align="middle" />

    Joannak - Thankyou.

  • Could you give a bit more information ?

    A link to your capx ?

    Is this new target an instance of something that cannot be a target / already is targeted ?

  • I can see nothing wrong with

    theforce= distance(ball.X, ball.Y, Touch.X, Touch.Y)

    if theforce>500 then theforce=500

    apply theforce at angle

    sort of thing

    But if you want it in 1 event then something like

    apply ( (distance(ball.X, ball.Y, Touch.X, Touch.Y)<500)*( distance(ball.X, ball.Y, Touch.X, Touch.Y)))+( ( distance(ball.X, ball.Y, Touch.X, Touch.Y)>=500)*500) at angle

    (I think the first method would probably run faster and is easier to read.)

  • There is a way to continue from where you were last previewing -not on PC now so I can't check. Instead of previewing with f5 I think it is shift f5. hopefully this will help.

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  • Your welcome - but I've just thought :

    The platforms collision poly is set small to allow the platform to partially pass the turn points ? Could cause you problems - I suggest you shrink the platform down (and now lets call this a "contact point") and make it invisible then pin to this your proper platform.

    edit

    Sorry - I've no idea about why you can't open other peoples capx without problems.

  • If we knew why you want this it would help to give a better answer.

    Layers can be set to be visible or not - I have not used it but that might be your answer ?

    How many objects ? Set a boolean flag for the solid enabled/not ?

  • Definitely not recommend using coins as a reference, since pounds are only used in UK. Even 1 Euro (or US quarter) are not easily available on all parts of the world.

    Good point about not using a coin.

    Choose the ruler that is closes to life size ?

  • One idea - and it might not be a good idea - at the start of the game ask the player to click on the circle that is closest to the size of a pound coin or some other easily recognisable coin/thing, then using this "scale"...

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RamPackWobble

Member since 2 Feb, 2013

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