RamPackWobble's Recent Forum Activity

  • probably due to your wizard character being outside the play area - well at least his origin point.

    Try moving the stairs down so the wizard stays in the play area or maybe move his origin point lower ? Both untested guesses.

  • I have very little experience with platform behaviour - this is my first and only idea and I don't know if doing it this way will break anything else !

    capx platform test bounce

  • Thank you for the capx - it is certainly more elegant than mine.

    My line of thought was trying to avoid having extra sprites on the screen - I was under the impression that if you could avoid using things like hidden spawner sprites, and do it in the code, then that would be a good thing ? Then again I am also sure that having half a dozen hidden sprites will make very little difference to the speed of the game...

  • This is along the lines I did before - but this time I've added extra falling things.

    capx

    try disabling event 5 to 8 - so only one is enabled at a time for different effects.

    event 5 would also need families adding to allow for collision with other boxes ?

    Anyway - just an idea if you still want to go with bullet.

    In the original (lost) capx it was just a single "logo" sprite so there was no need for families and I didn't think about self collision till I tried this test....

  • In the past I did something like:(Put into a group so it can be turned off when no longer needed)

    spritefalling is the falling boxes - set to bullet speed 0, gravity high (500 ?), bounce off solid ON, set direction ON

    spriteground is the ground - set to solid

    spritefallin on collision with ground : set spritefalling.bulletspeed to spritefalling.bulletspeed*0.5

    and that gave an okish result...

  • lvRectangleX&Y is just a local variable to store the choose in.

    & I've only just realised that when you asked, "Hey I understood the second part very well but I couldn't quite understand the first part could you elaborate to me by any chance? Thanks." you were not talking to me then ? <img src="smileys/smiley9.gif" border="0" align="middle" />

  • The capx is the one in my first post in this thread.

    edit (caps to capx - stupid auto correct !)

  • If you have a fixed x position then you might be able to :

    apply physics force (amount) towards ((fixed X position),-500) at image point 0

    which should help to correct for any deviation on the x ?

    not tested - just a thought....

  •    Maybe there is a way to "get letter count" and pass that to a counter var?

    len(text)

    Return the number of characters in text.

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  • sorry for the late reply.

    here is a very simple space invader left/right using bullets

  • look at the bullet properties - set angle

    try setting that to "No"

    <img src="https://dl.dropboxusercontent.com/u/143636437/examples%20for%20web/Ashampoo_Snap_2014.02.14_12h32m44s_001.png" border="0" />

    Also look at the tutorial section - these will really help you get to know construct 2 quicker.

  • I think it's safe to say you are going mad <img src="smileys/smiley17.gif" border="0" align="middle" /> Welcome to my world...

    double click on the layout and particles are a couple of places over from sprite (in general)

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RamPackWobble

Member since 2 Feb, 2013

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