Pinco's Recent Forum Activity

  • Well, since I'm around by some time I think it's time for introductions (better late than never <img src="smileys/smiley4.gif" border="0" align="middle" />)

    I've been known around with the name of Pinco by some time, until now I've always worked on small free projects (nothing really serious), the only one that still going is an UI for Ultima Online (the Pinco's UI).

    Other than that I just like to create things and code games or simple desktop applications.

    I've used Unity for some time, but I like the simplicity of Construct 2, since it does thing in a most immediate way and also uses 2D graphic that is the easier to do for someone like me that has just few artistic skills (and I'm a bit lazy too, so it's perfect <img src="smileys/smiley17.gif" border="0" align="middle" />)

    I really like to refine the details so I will post suggestions and bug reports as soon as I have any to post <img src="smileys/smiley4.gif" border="0" align="middle" />

    I think that's all, thanks for your nice product and we'll see around the forum <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Steps to reproduce:

    1. add a sprite

    2. associate an effect to the sprite

    3. create a family

    4. use the effect of the sprite inside the code (for example enable it)

    5. into the code, convert the sprite into the family

    Observed result:

    If you try to replace a sprite with a family/sprite that doesn't have the same behaviors or variable, it thrown an error. But if you follow the steps, the part of code you have tried to convert will be deleted.

    Expected result:

    It should send a warning that there are no object with the same effect, like it does with behaviors and variables.

    Construct 2 version:

    r125

  • yes, this is a good idea, I hate to search every time for the folder <img src="smileys/smiley4.gif" border="0" align="middle" />

    The Arima idea is also good, but this could be messy if you open the project in different computers... so why don't just do like visual studio and export in a "bin" folder where the project has been saved (as default option)? <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I have more info about it:

    It seems to happen after long saving periods (for example when I save on the USB stick)

  • great plugin <img src="smileys/smiley1.gif" border="0" align="middle" />

    Here is some extra things that you could add:

    Events:

    OnFocus and OnFocusLost (very useful in MANY cases)

    Properties

    • Margins: the distance that the text must keep from left and right border (this could also be improved by adding all 4 margins customizable singularly)
    • Password Character: the character to use to mask the password text instead of the default *
    • Alignment: this is another thing that can be useful
  • nice idea, but this program seems not working for staggered isometric <img src="smileys/smiley6.gif" border="0" align="middle" />

    basically, the result with a staggered map is a HUGE mess of tiles...

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  • Steps to reproduce:

    1. click the save button on the top left.

    2. try to close the editor with the windows X on the top right

    Observed result:

    After that the editor close the project but stills there. It works fine if I make a new project or open another one, but won't close unless I don't terminate the process.

    This do not happens always, and I'm not 100% sure it's caused always in the same way, but it happens VERY often by following that steps.

    Operating system & service pack:

    I'm using windows 7 sp1 in 2 different computers (laptop and desktop) both with the same problem

    Construct 2 version:

    construct 2 beta r117

  • On animation editor, if I select an animation it will automatically select the frame 0, but if I re-select the frame 0 it should show the frame speed instead of the animation properties list.

    This is just a little thing, but it gets annoying if you have to change the first frame speed on many animations <img src="smileys/smiley4.gif" border="0" align="middle" />

  • By using it I found little things that would make the job easier:

    1) Image points: I can copy it for the whole animation or for every animations. I usually like to keep the animations ordered so I put all in folders and sub-folders for example: Warrior/Walk/(all the walk animations)

    So the suggestion is: could we have a way to copy the points for all the animations in the same folder?

    2) Speed, Loop, etc.. always by following the idea n�1, would be nice if we could set some kind of "default" values for an entire folder, obviously keeping the single animation abilities to override the default...

    3) Color to alpha: I know that applying an effect to do that will makes the game heavier, so could it be possible to add some kind of "filter" to replace the color for the whole image/animation/folder (like the fill tool, just automatically applied to every pixel with a specified color)?

    4) When you create a new animation, the first frame is empty. So, it's possible to remove it automatically if I import frames (by keeping it blank)?

    5) auto-focus on editor window. I find pretty annoying the auto focus when I'm moving with the arrows left/right into the animation frames area or the animations list.

    This happens ONLY when the "set image point" or "set collision polygon" are enabled...

    If it could be disable it will be much appreciated.

    6) consequential files auto-animation: when you drag some image files into the editor, it will automatically creates a sprite with an animation that contains all the images as frames.

    Could it be possible to make different animations for consequential files?

    example: I drag 10 files named walk00, walk01, walk02, etc... and 10 files named idle00, idle01, idle02, etc...

    The idea is to make 1 animation with all the walk* files and another with the idle* files. If there is no index number it could keep making just 1 animation for all images

  • yes, was a terrible mistake paste all that text, it has almost frozen the program <img src="smileys/smiley4.gif" border="0" align="middle" />

    anyways yes, the reset button restores everything <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I saw this bug has been closed by saying that is a graphic card problem, but in my case is not.

    I have used the TMXimporter plugin and after pasting a VERY long text, the textbox has been resized and all the buttons have gone down outside the screen.

    After that I lost every back/done button, like if they have been left at the same position outside the screen.

    It will happen in any case where you paste/write extremely long text in a parameter textbox (or any other textbox in the events sheet).

    Anyways, wouldn't be better if the textbox shows the scrollbars if became too big instead of going outside the screen? :D

    I hope this could help :)

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Pinco

Member since 1 Feb, 2013

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