hazneliel's Recent Forum Activity

  • - As said, being able to double-jump after wall-jumping.

    You can double jump after wall-jumpig.

    I will be working on adding more functionality to this, thanks for your comments =)

  • Yes, how you did that without loss?? I was using PS and removing the black with channel masks but I still lose info on the image.

  • Hello, is very common to find vfx sprites with a black background and lots of engines have a way to specify an alpha color, so all the black will be removed. Here is an example of an sprite sheet:

    <img src="http://www.znelarts.com/cosas/explode_16.bmp" border="0" />

    There is no way to remove the background with photoshop or any program without a loss in information, so how can I set Construct 2 to have an alpha colour to be trasparent??

  • What about if I need the touch at index of an specific layer, like a combination between: Touch.XAt(1) and Touch.X("UILayer")

  • Thank you, it helped but now I got another problem.

    What about multitouch, the proble is if I touch the accelerator first and then the wheel, it takes the first touch�s coordenates and not the coordenates of the touch in the wheel

  • When are they going to release it?

  • Here is the capx:

    Bug Demo

    -There are 2 tileSet objects, they both belong to the bulletFamily.

    -The bulletFamily has a bullet behavior.

    -Only blockB has an aditional Jumpthru behavior.

    -On start of layout I set the family bullet speed to 100.

    Then preview, resut:

    blockB (the one with jumpthru) has dobuble speed than blockA

    If you think this is a bug let me know so I post this on the bug section.

    Thank you

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  • It is not disappearing off the screen for me. Its where you have it in the editor. I'm not certain whats happening. but did you try the anchor behavior?

    Yeah its not disapearing because its set to parallax(0,0), but the wheel doesnt functions properly, it doesnt rotate to where you are clicking or touching.

    Only if you set the layer to parallax(100,100) the wheel works correctly, but it disapears offscreen

  • anyone?

  • Hello, Im making a Steering Wheel Control, it is a layer called HUD, because it should be fixed to the screen I set that layer to parallax 0,0

    This is what causes the problem because Touch wont register touch events corresponding to that layer.

    If I set the parallax to 100,100 the COntrol functions correctly, but it disapears off the screen.

    Here is the file:

    znelarts.com/cosas/SteeringWeel.capx

    Any help with this??

  • You know what was simpler?, I asigned the turret behavior to the spawners and asigned the player as target, then I just listen for the "onTargetAdquired" to trigger and I spawn enemies.

    This way everytime the player gets on range it is adquired by the spawners and they trigger.

  • Hello, how can I use Pick Nearest to get multiple objects.

    This is the case:

    There are spawning points around the map and I want them to spawn one enemy each one when the player is passing by them.

    How can I do that??

    Thank you.

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hazneliel

Member since 1 Feb, 2013

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