Saw this was the newest thread about boomerangs so I figure I'll voice my own situation here:
I'm making a 2d platformer and one of the attacks my character has is a boomerang. It goes forward for a bit and then heads back towards wherever the player is currently. (Pretty much identical to Link's boomerang in Super Smash Bros, but with tighter tracking.)
I'm messing around with Custom Movement, but haven't found a way to redirect the angle to head towards another object.
Any tips?