30FootForest's Recent Forum Activity

  • I've tried both and the Text always shows up as 180 even though the sprite is moving in random directions, bouncing off walls into other diretions. It still says 180.

    ???

  • Hi.

    I'm a n00b with this, so please be kind :o)

    I just want to display the angle of motion on a bullet sprite so I can troubleshoot something else.

    So, on the corner of my screen I have a Text Box.

    On a Bullet Sprite (BS) I've got an instance Variable called "AngleOfMotion"

    On my Event Sheet I've got:

    System - Every tick - Set AngleOfMotion to BS.Bullet.AngleOfMotion

    Below that I added the following action:

    Set text to BS.AngleOfMotion.

    But, when I run it, the text shows the initial Angle and does not refresh when the sprite changes angles. SHouldn't it refresh on every tick?

    What am I doing wrong?

    TIA!

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  • Tried that too, with no success. I'm assuming I have some wrong setting somewhere. And I've been at this so long I've got a real messy script and no brain left (not that I had much to begin with :o)

    Can anyone help me get this working?

    I wan the MR sprite to face up, down, left or right depending on whether the randomly moving PlayerMR sprite (both sprites are contained and pinned together) is moving up or down, or a left angle or right angle.

    dropbox.com/s/yofafnxa91wwbtp/nhf-animate-angle-diretion.capx

    TIA!

  • Help!

    I'm new to this and I've spent days trying to get the animated sprite (not actually animated - but showing the sprite facing 4 different directions) to display the correct animation/image depending on what direction it is moving.

    I've tried the 8-direction Tutorial - didn't work without the key pressing (which I don't want since it is not player-controlled)

    Tried between angles - couldn't get it to work

    Tried compare to angle - couldn't get it to work.

    What am I doing wrong?

    The sprite for the animation (MR) is in a container with, and pinned to the randomly moving sprite (PlayerMR). The MR has 4 different animations: left, right, up, down.

    Help!

    dropbox.com/s/yofafnxa91wwbtp/nhf-animate-angle-diretion.capx

  • Hi. New to C2.

    I want the user to be able to swipe the screen either in an up(ish) or down(ish) move, and a line will begin to draw where they touched and spread from that point in 2 directions (left to right if they swiped horizontally for example). The line should stop drawing itself once it hits an immovable solid (like a previously drawn line or a block on the screen).

    Can't figure this out.

    Help!

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30FootForest

Member since 30 Jan, 2013

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