UlisesFreitas's Recent Forum Activity

  • Are you in Every Tick calling the camera to position player like:

    Everytick

    set Camera position to another Object Player

  • Suppose you have two layers then one of them you put in Parallax 0.0 this is the Layer where the HUD or UI and the Player goes. In the other in which you want the Parallax effect, you must decide what type of Parallax you want horizontal, vertical or both.

    In case that Horizontal only affects X then you place the Parallax in 50,100, when moving the player with a ScrollTo for example the Parallax that affects the Background will move only in X.

    If you want it to be X and Y places the Parallax at 50.50 for example

  • If the object that is hit by Bullet is a Platform try with Gravity, first check the Direction of the Object with "Mirrored" if Bullet "Not Mirrored" and Object "Mirrored" move the Object with "apply force" to "Right" else to "Left" or with Gravity.X and Gravity.Y, note Gravity.X to move Horizontally and Gravity.Y to move it Vertically

    If I have some time I'm going to make a .capx to teach you the process

  • 7 Planes Fighters — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/7-planes-fighters-3692

    <p>A pack of 7 assets in separated files like name.psd also a name.png is included as a part of this pack of assets.</p><p>All assets are background transparent and 300ppp and CMYK based.</p>

    Use this topic to leave comments, ask questions and talk about 7 Planes Fighters

  • 8 Planes Fighters — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/8-planes-fighters-3691

    <h3>8 Planes Fighters</h3><div class="deshr"></div><p>A pack of 8 assets in separated files like name.psd also a name.png is included as a part of this pack of assets.</p><p>All assets are background transparent and 300ppp and CMYK based.</p>

    Use this topic to leave comments, ask questions and talk about 8 Planes Fighters

  • Hi mates, i'm here to let you know that my second Construct 2 game is a work in progress a feel free to give me a feedback

    Play on Scirra Arcade

  • A dumb question Ashley when you said "Then export with C2 and copy the files over to the Mac" means to run an Construct 2 export to NWJS or a regular Export to HTML5?

    I'm trying to create my game to run on MAC OSX the game works fine but i'm taking a lot of issues on codesign my app since NWJS documentation is a bit different structured folders, i'm not sure on how to codesign my app successfully, any help will be appreciated .

    Regards

  • At the moment for me it is impossible to publish my game, I have already followed all the steps of Apple and NWJS from his wiki with the instructions of MAS but there is no human way that works me gives me many errors when doing the codesign because in the Wiki NWJS files are different from those generated by Construct when exporting the game.

    So i'm stuck there i think Construct's developers must bring us an alternative or at least a tutorial very described on "How to publish my Game to Mac Apple Store" since there is a feature that is announced in his Home page, i have 11 o 12 iOS app published one of it's a Construct2 game and in IOS there is no such a complicated process, just use Cordova and everything goes fine, but for Mac is really a mystery how to publish a game.

    Another thing I can not believe is that Construct2 developers with the benefits they have do not invest in hiring developers for Mac and iOS to teach us how to publish our games in these stores.

    Anyway I hope someone helps us with this in the future

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  • Hello I have my game finished and since Construct 3 I have exported it to NWJS in MacOSX64 when testing the game works perfectly the question is how do I publish it to the MAS Mac Apple Store I have not a clue how to do it being a .app file not me Lets it upload by Application Loader because it has to be a signed PKG, and XCode will not let me open it either

    Thank in advance

  • Explore the Castle of the Adenocarcinoma, find the secret areas and get the booty.

    With over 30 dungeons full of enemies, there is a procedural creation game, each level is unique and can and should be revisited to get more and more coins and gold bags.

    You have three stores in the game to buy swords, armor and potions.

    • The swords guarantee the increase of the attack multiplied by 25%
    • The armors guarantee the defense and the last armor can repel some of the enemy's distance attacks
    • The potions and chickens give you health points

    On Scirra Arcade

    Available on iTunes

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UlisesFreitas

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