vila4480's Recent Forum Activity

  • Hi guys,

    I'm sorry to bother... i've ran into a pretty ugly issue here and my time is really tight!

    I've been using webfonts on my texts.

    Unfortunatelly, they seem to load well on my localhost but not when i load them up on the server...

    What i mean is that i can see everything fine and the webfont is properly loaded when i open up the file locally.

    But when i use the project file URL on the server, it loads up a default serif font on all "supposedly" webfont texts.

    Whats going on?

    Could this be CSS related?

    I plan on embedding this on an iframe later... can it be of assistance?

    Also: i dont have this font installed on my computer.. which means that, when locally, the webfont is properly loading it from the webz.

    Please help!

    Thank you in advance,

    ViLa

  • My project is kinda stuck here as well. Hoping the new build comes soon! <img src="smileys/smiley26.gif" border="0" align="middle" />

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  • im sorry im having edit issues with this forum on my tablet. i tried to correct: tcp or usb connection

  • hey guys ive had this crazy ideia recently and im still thinking about it too often to let go. heres the deal: ive allways used my tablet as an extension to my pc. im also an avid gamer and i love the idea of using the tablet to control stuff on pc. now i know there are apps that do what im about to describe, but none really allows for customization. im talking about simulating a second keyboard with specialized macro keys. like turning your tablet or smartphone into a second keyboard with colors and animations. for this to work it should require a connection to the computer and additional customization. in other words i question: what can you guys tell me about a tcp or web connection to the computer and local skins and files that allow customization of the app? IS THIS EVEN POSSIBLE WITH CONSTRUCT 2? Thank you guys youre the best! oh you may call me crazy i dont mind! :)

    ps sorry i had trouble pasting this message ill be sure to edit later

  • Hi, i'm having the same problem here... did you find any solution Alraune?

    In case any of you didn't understand... we're trying to make a static thumbstick while the background moves around keeping the main character on-center of the screen.

    I was using the "scroll-to" behaviour on the character... but that might be the problem.

    Unfortunately we can't just move the background and keep the character stuck in the center as there are too many sprites and physics for that to work.

    Any ideas would be greatly appreciated!

    Thank you :)

  • vila4480 If I remember correctly, the last release of CocoonJS solved that issue.

    Oh i eventually found out that it was a Samsung issue and Cocoon apparently had little to do with it.

    I clarified that on this post:

    scirra.com/FORUM/no-sounds_topic44576_post407910.html

    Thank you for your help and kindness!

    Good Luck!!!

    Thank you! You too! <img src="smileys/smiley1.gif" border="0" align="middle" />

    -ViLa

  • I know this sounds stupid but... either way you should be proud!!... that someone invested so much time on your game in order to hack or train to reach that high score!!

    <img src="smileys/smiley36.gif" border="0" align="middle" />

  • (sorry for double posting... its because of that forum bug with the 500 reputation cap for posting links that prevents edits!)

    Hi!

    I'm also having some sound issues...

    On my local desktop it all works great - but on the android tablet no sounds are ever played - be it exported or LAN preview.

    I'm using the music folder for larger sounds (like ambient background sounds) and using the sounds folder for the smaller ones - i did try to preload some but nothing happens!

    I tried CocoonJS and Dolphin browser as well as the default android browser. I'm using a Samsung Galaxy Tab 2.

    What should i do now? <img src="smileys/smiley11.gif" border="0" align="middle">

    EDIT:

    SOLVED!!

    In despair i found two different topics that led me to understand what was wrong.

    play Audio in different browsers by Joe7

    You should just import WAV files and Construct 2 will encode them to both OGG and M4A saving you the hassle of doing it yourself (M4A is only done on Windows 7+ though).

    Construct 2 considers Ogg Vorbis files to be your project's audio files, and the M4As are a backup to the Vorbis file for browsers which don't support Ogg Vorbis. So you need the Ogg file first to be able to select it for the Play sound action.

    Audio - No-Sound question

    by appmobiTyler on Fri Jul 06, 2012 8:47 am

    Hey Geekgirl,

    I did a little research and it appears that .ogg files aren't supported on your Samsung Galaxy android device. So it could be that everything is working but your test device is unable to play that audio extension. Try replacing your .ogg files with .mp3 files and see if that works for you.

    So i'm using a Samsung Galaxy Tab 2 (probably is currently the most common tab on the market?)...

    -First i want to clear out another issue here: i used http:// audio.online-convert.com and THE m4a OUTPUT FILE WAS CORRUPTED. Be sure to confirm every file works before adding them.

    OK. So I wasn't able to play sounds in .m4a nor .ogg formats - it didnt work on dolphin browser nor CocoonJS export, but i found out that if you add a wav file to a clean .capx project and you add an .mp3 file to the export, then it does work.

    I think that cocoon wasn't able to play the .wav file but the browser was.

    CocoonJS was able to reproduce the MP3 file that i added to the export zip.

    So heres the sum up:

    If you own a samsung or have a similar problem,

    -Create a new clean project just to test out

    -Add 1 .wav file and a trigger to play it

    -Construct will convert it to ogg and m4a

    -Preview in lan (on your tablet)

    -If it does not work - or if you're using CocoonJS, add a .mp3 to the export .zip

    -Try it on CocoonJS and see if it works.

    The first time i tried it i got really weird graphical bugs but i restarted the device (tablet) and it fixed the graphical bugs.

    This method does increase filesize but at least it solves the sound issue.

    I hope someone finds this usefull and i'm here to help in whatever i can.

    I'll leave a link to a sound-working CocoonJS export:

    dl.dropboxusercontent.com/u/6318546/CocoonJSoundBugOnSamsungGalaxyTab2_FIXED.zip

    The .capx:

    dl.dropboxusercontent.com/u/6318546/CocoonJSoundBugOnSamsungGalaxyTab2_FIXED.capx

    (use a random soundfile with the name abrir_saco.wav)

    Good luck everyone!

    -ViLa

  • removed: see next post

    --

    <font size="1">(mentioned Ashley Joe7 and geekgirl on the following post)</font>

  • OK, thanks Ashley, so I did. I'll post back here the outcome of this.

    Hi, i'm having the same problem... except... no sounds are playing at all!

    Any developments xyboox?

    Phonegap isn't an alternative because it has a 9.5mb limit...

    -newbie out! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Great! I'm going to try that Pode, thank you! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Ok so.. Theoretically, members under 500 reputation aren't allowed to post links on this forum.

    I read that info on an error message i got when i tried editing a previous post... which had a link - the edit i tried to do wasn't even related to the link.

    So basically, i shouldn't have been able to post a link in the first place - and secondly, i wasn't able to edit the post because it had a link on it! <img src="smileys/smiley17.gif" border="0" align="middle" />

    As i said, i assume this is nothing serious, but i thought it would be wise to inform you guys of that tiny bug.

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vila4480

Member since 29 Jan, 2013

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