philx's Recent Forum Activity

  • hi gfigueroa

    check out the following topic where i talk a bit about multiple touch inputs and I also provide an example.

    Topic

    Live Demo (obviously try on a touch device)

    CAPX of the Demo

  • well, it is once more impressive to see what the C2 Community is capable of :0

    Very nice job!

  • yeah, i was thinking of something like this too but then i got worried about the hitbox/Collision Mask of my player model. i would have to leave transparant space and make the sprite bigger than it actually is and change the collision mask for every frame and i'm always a bit concerned about performance.

    the problem is, i can't really show you "my jellyfish" because my artists are damn lazy and want to get on with the game .. but thank's for your idea. i will try both ways and if I need further information/help, I'd contact you.

    Windwalker

    that's exactly what i was looking for. thank you very much!

    I'll compare performance and stability of both methods if i have enough time.

  • website is still down, are these assets somehow available?

  • thanks for the hint. could you provide a preview of the subscriber only package?

  • I have barely seen better games than this on windows store ;) :D

    but i was very impressed by a few windows exclusive titles lol ..

  • hey guys, i want my objects to move like jellyfishes. i was thinking of setting the bullet behaviour speed to (mySpeed * sineBehaviour) that they will slow down and accelerate when they move their .. tentacles .. or whatever you wanna call it :D

    but i would have to make a every tick event and i have 4 players, so it would be like:

    every tick -> set SineVariable to sineBehaviour

    every tick -> set movement speed of PlayersFamily to SineVariable

    Im not sure about how i would store that sine behaviour in a variable and I don't like those every tick events since i want to port to mobile devices and this is very performance consuming. (correct me if I'm wrong)

    I can't provide a capx at the moment because I'm not at home but I definetly will.

    has any of you got a great idea how to set this up properly?

    cheers! phil

  • I would like to know that too!

    ..

    i assume u already checked that:

    scirra.com/tutorials/679/how-to-use-ouya-controller-with-cocoonjs/page-2

  • if you don't wan't your sperm to move at all you can simply say

    while left button is touching, set x position of sperm = sperm.x -1

    this is not a "proper" solution but maybie it's enough for your needs ..

    I used this when i was new to construct.

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  • ALLMarkMade

    just use a variable instead of the every x seconds trigger.

    EDIT: or play around with the "Timer" behaviour.

  • You can use things like "inner scale" at the properties.

    But there are sooooo many threads on supporting multiple screen sizes please use the search function.

    I haven't came up with a good solution for my game neither ..

  • I used an array.

    check out my capx.

    post on the second page

    if you need another example for a cooldown system.

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philx

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