superwifibattler's Recent Forum Activity

  • Yeah, I agree that a "Solved" tag would suit everybody. ;D

  • Yaaay! I added

    On P pressed -> Regenerate Obstacle Map

    On B pressed -> Regenerate Obstacle Map

    It worked perfectly! :) Thanks a bunch.

  • It's annoying when you go to the "How do I?" forum page and then go into a topic only to find out that it's solved already. I would suggest that you remove the solved ones or sort them away to another section.

    This would help a lot.

    ._. superwifibattler

  • No problem ;)I'm glad to help. You can PM it to me if you don't want anyone else to copy you game.

  • Haha, thanks dude! I made my game really bad, the platformers jump function is bugged. I updated the jump but I just did'nt upload it.

    Good luck with your awesome looking project. Remove your Capx now so nobody can be able to copy it and tell everyone it's theirs, it's too awesome for that.

  • Thanks for the quick reply!

    I know how to get the path thing going. The point with the game is to be able to build your own levels.

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  • When I try to open the CAPX file I get an error :'(

    I would suggest that you just remove the "jumpFromRun" animation. It's easier that way.

  • Do you have a Capx file so I can see for myself?

  • Hey guys!

    I've been working a little bit on a pathfinder building game.

    Capx

    When you press the black box down at the bottom you can place a "Wall" piece anywhere on the layout. Left click the black box, right click anywhere to place the box. These boxes are supposed to be solid.

    Press "P" to switch to play mode, when you are in play mode the player will be using Pathfinder to move around. The pathfinding works perfectly except the fact that the character totally ignores the walls he just moves right through them.

    Press "B" to get into building mode. In building mode you can also move the player around.

  • Magistross

    Thank you so much :) This worked perfectly!

  • Yes you can, but something else must happen. For example you can have the spaceship going UP if you press UP+RIGHT key. Or you can simply make it stop moving.

    I can add an example if you'd like.

  • There is no reason not to just use different layouts but I get the feeling. You can disable groups of events to do this.

    When something happens -> Group "EXAMPLE" set activated or something like that.

    Capx always helps.

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superwifibattler

Member since 26 Jan, 2013

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