here's one way to do it, in very basic form and assuming the zombie has the platform behavior
condition: compare zombie x, and if zombie.x > player.x
then
action:
zombie simulate control left
else zombie simulate control right
this is good too
https://www.scirra.com/blog/141/common- ... nd-gotchas
anyone tried restoring in app purchases with the latest open source version of the cocoonjs plugin? I'm thinking about giving it another try
refais23
yeah, 168
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Here's some good links for you
https://www.scirra.com/blog/112/remembe ... our-memory
https://www.scirra.com/manual/134/performance-tips
vitorfgd a lot of it is trial and error, i do try to keep down on memory issues. Also my phone is a few years old (htc evo) which I think is good because it means if it works on my phone it will work for most other people's devices
Ragevortex I haven't tried it
vitorfgd are you talking about Run from Zombies? I don't think I am really doing anything different--that game is pretty lightweight and doesn't have a lot going on as far as graphics and sound to load. I have noticed what you are talking about though more in some of my other games.
refais23 I use Canvas+, version 1.4.7 and have both google play services and mopub ads working
looks good! love the 8-directional animations you have going. Can tell you've put a lot of work into the game. Best wishes with kickstarter and greenlight
good ideas, thanks everyone
any ideas on how to best achieve a similar tail effect in c2?
Member since 23 Jan, 2013