amariscal's Recent Forum Activity

  • Yes, but when I use for example in action Changue textbox does nothing . only performed when the change in the textbox is done by writing into it, not when it is done automatically

  • This is an example of my project : 1 Every x second : set location ( geolocation plugin) 2- Every tick : set value ( for global variable) - latitude & longitude ....... Now I need that when the variable that longitude and latitude set switch to another , no more or less so , simply change , run an action

  • thank you very much if interest and help. Unfortunately I still do not get it to work . I need a function like textbox ( on text Changue ) that allows simply by changing the text variable to another an action is executed. Any ideas? Thank you

  • Thanks for your help but does not help me . What I'm trying to accomplish is the following:

    The mobile GPS sets the name of a street and transforms it into a text variable . Every time we change street , the text of the variable changes to the name of the street where we are.

    I need you every time you change , destroy an object , for example :

    The GPS provides that we are in the street named : Main Street . The text of the variable becomes " Main Street" .

    When we move , and the GPS detects a new street , the text of the variable becomes the name of the new street, for example "Main Street 2" .

    When this simple change is made , it is when I need to change the variable an object is deleted.

    Someone could help me somehow ? Capx some example ?

    Thank you very much.

  • Hello , I need help with an action construct 2. How I can do the following ?

    An initial variable is 0 .

    As the game progresses , the variable changes for example 1, 2 or 3 .

    In every change , whatever it is I need an action .

    I need to do the following:

    EVENT: When the variable change = execute an action .

    Please respond urgently .

    Thank you very much.

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  • help me please

  • Please, help me, multiplayer object works in Cocoonjs Export mode to Android?

    Thanks!

  • The credits of graphic designers are included in the credits screen when the game ends.

    A greeting and thanks!

  • Mr.Box is waiting at you, the most addictive puzzle to Firefox OS is here! MafeGames Inc introduces its new title in which we will look at the role of Mr.Box. We aim to focus on moving a large wooden box into a brown hole on each screen. Something so simple at first glance but complicated to advance level.

    MafeGames Inc launched the first version of his new title Mr.Box as a method of financing for the development of its second and promises more than 100 levels on the second version if the goal of the fundraiser is achieved. Proceeds from this title are directly aimed at the development of the second version.

    Subscribe to the new challenge of Mr.Box!

    Download Google Play Store for Android: https://play.google.com/store/apps/deta ... rBox&hl=es

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  • The object gamepad works on projects AmazonFire TV in the CocoonJS export mode ?

  • The multiplayer object work in app created with cocoonjs or crosswalk?

    Thanks!

  • As I can create payments within the application in the Android Crosswalk exporter way?

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amariscal

Member since 20 Jan, 2013

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