onur's Recent Forum Activity

  • I get your point, i just wonder why there are lots of win8 only games posted on forum recently. I guess those are the reasons.

    Thank you.

    And also you mention about a C2 template given by Microsoft for that competition. What kind of template is that?

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  • Is there any specific reason you guys publish on win 8 platform only? Can't you make it for PC too or Android for example?

    Edit: I mean "other Windows versions and Linux" with PC, sorry.

  • I don't feel any action, i just jump over those monsters and it keeps going. Sometimes even i touch them i don't loose energy (i don't know why)but i could not find anny challange on it.

    As i told, mine was short experience so i can't comment about all game. It just di not catch me as a payer, but it's me. :)

  • I am not good with jewel games so instead of "player" comment i can comment as a designer. I like you graphics. Look really nice and polished except "inside the spaceship" image on your fb acount. Besides that, it seems can attract jewelers at all.

  • Game loading time is more than usual i guess. I love the map and graphical elements but to be honest that was short experiment for me.

    I am not fan of those kind of games. So i can't say gameplay was bad or out of action. May be it was just me.

    Tell us about numbers like daily play etc.

  • Doc Ai

    Yes mate, when i accidetally install 64bit version i uninstall it and install it as 32bit again.

  • Hello guys, i try to send mail licencehelpbpi@scirra.com but this message came:

    A message that you sent could not be delivered to one or more of

    its recipients. This is a permanent error. The following address

    failed:

    "licencehelp@scirra.com":

    SMTP error from remote server after RCPT command:

    host: aspmx.l.google.com

    5.1.1 The email account that you tried to reach does not exist. Please try

    5.1.1 double-checking the recipient's email address for typos or

    5.1.1 unnecessary spaces. Le...

              

    Any way, i update my C2 to beta r157, after that C2 could not recognize my licence file and give this error message:

    <img src="http://i62.tinypic.com/11mgpr9.jpg" border="0" />

    I need help about it. I am not sure if my laptop having same problem too, i will check it evening.

    Also i made a mistake, don't know if it is related, i install 64bit version first but my win7 is 32bit. So i re-install r157 as 32bit. May be it cause a problem?

  • i played your game and its really nice and challenging. Waiting for full game.

  • I like the game play idea, but findout two problems about it and both are about timing.

    1- If i skip jumping for a while, astreoid explodes. Its ok, but when i pass 2 spins and get ready to jump in third spin i don't have enough time to make the jump. You should allow me to complete the 3rd spin before i jump and if i go below the origin y axis you may explode that astreoid.

    2- Again timing, may be it is just my luck but movements of creatures are repetative. I mean, in the first chance of jump if the monster is blocking those crystals they will block them on 2nd and 3rd spin so there will be no way to collect those crystals. It happens to me four times in different game starts.

  • I don't know if those are your but graphics seem quite nice. You may think about adapting your characters and story to a vertical shooter. Personally i don't like those kind of top down shooters, it very hard for me :P

    Keep working.

  • Kyatric

    I absolutely agree with you all the points mentioned on both your post and article. I am not up to make a game with incredible mechanics in short time period.

    But the main reason of my Sunday deadline is about breaking my procrastination or the taste to achieve something. Again, i am not up to make something worldwide in very short time period.

    Also you are right, i am aware of no need for a full size tutorial for each game type and not looking for it. That's why i am following "How do i" part of the forum or inspect elements of given example and i will too in the future.

    But you know, it's kind of habit i guess. I know myself, i am not giving up type of person. But if i have something done, it will boost my courage and enthusiasm. That is one of the other reason of my deadline.

    May be i could not explain myself well with my previous post. Anyway, thanks again for you kind reply, i will keep those in my mind no doubt!

    sved

    I believe your way is much more better to search some stuffs, i appreciate that. Thanks.

  • Hey people,

    This kind of "How do i..." situation. I (like most of you i bet) have tons of ideas about a new game. This is my problem at all. I have to decide on one of them and stick to it until finish.

    Creating a relatively HUGE game is always tempting for us but we all know that if someone don't have enough experience on things like work process, designing, engine, mechanics etc. it will be just a nightmare at the end.

    So i want to finish something nice but more simple before starting a big project.

    I made those tutorial games so i can develope a platformer with couple of levels.

    I bet i can make a running game also with help of some researches on several stuffs.

    When i think about my abilities, designing visuals gives me advantage. So kind of 'Spot the difference' or 'Hidden Object Game' looks a bit easier than a multilevel platformer for a moment. But as i don't have any experience and any tutorials about them of course :), i am not sure about it at all.

    I gave myself Sunday as deadline and i will loose courage if i could not finish something (big or not) but joyful.

    I know it depends on person and nothing will be same for others but principals are mostly same for all. According to your experiences, what kind of path will be good start for me or what kind of suggestions can you give to me?

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onur

Member since 20 Jan, 2013

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