transient's Recent Forum Activity

  • well, i can rule out clay.io as the culprit as i've stripped it out of the project and reuploaded it but am still getting the same results. (i've also made a completely new project and started from scratch with the same results.) anyone have any idea?? i'm exporting it the exact same as i have for previous projects that worked successfully so i'm really at a loss here. (oh and i guess i should also note that i uploaded the exact same package to newgrounds and clay.io and it worked fine on both.)

    (I would contact Chrome Webstore developer support if such an entity existed but after searching and searching i've come to the conclusion there is no way to do so.)

  • Now available on Scirra Arcade!

    https://www.scirra.com/arcade/action-games/and-so-the-game-has-gone-ep-01-179

    PLAY ON CHROME WEBSTORE!

    https://chrome.google.com/webstore/detail/and-so-the-game-has-gone/foiellmmdpfldjdjmmlacgooaalbgfon

    Play it here!

    http://www.newgrounds.com/portal/view/640970 or http://astghg.clay.io/

    I Highly recommend playing this with a gamepad, but it will work fine with keyboard.

    (I'll be uploading executables via node-webkit when it's updated, i'll post links when it happens.)

  • So i've uploaded my game to the Chrome Webstore. It processes the file fine, and allows me to enter in all the information and publish the game. However, when the game is published and you click the button to install it it gives the following error message 'An error has occurred: There was a problem adding the item to Chrome. Please refresh the page and try again.' I've tried re-uploading, re-publishing, resetting, restarting and nothing seems to make it work. I also waited overnight to make sure it wasn't just something not fully processing in the background but this morning it's still doing the same thing.

    The game was exported with the latest beta build of Construct. My Chrome is up to date. The project does have the Clay.io plugin which it only uses for an online leaderboard (but I looked up Clay.io and Chrome Webstore and it doesn't seem like that should be an issue.) Any idea what may be going wrong? Is there any known issues I should be aware of?

    Here I have it published in unlisted mode so you can see what is happening (could someone please confirm the error is also occurring on their end?) https://chrome.google.com/webstore/detail/and-so-the-game-has-gone/oibppmcdiodfnnodkgggnmjpfcbgkfil

    Thanks!

  • built my entire site in construct 2. I don't care about search rankings or useability (in fact I've been trying to make it as needlessly complicated and confusing as possible) so yeah what everyone else is saying but very possible if that's what your going for. (You can choose scaling options in the project properties) also feel free to check out the site if you're bored (it's in my signature) its actually about 6 construct projects strung together hehe

    ps- construct 2 website building lets you put silly easter eggs into your site too (for instance, press the 'c' key on the main menu )

  • transient ,Have you tried the older version of Webkit mentioned on the first post. It still freezes very rarely for me, but it isn't anything like 10 secods. Maybe you could update your game when the new version comes out and if that fixes the problem.

    yeah, i noticed there was a fix but i think i'd still rather wait for the latest version in hopes that it fixes it. if it doesn't fix it, then i'll certainly look into that option. it certainly can't hurt to spent a little extra time tweaking the game anyway hehe

  • Hey, just an added note, if your game doesn't use the mouse and you want to also hide the cursor. make a mouse object, and add the following action 'set cursor style->none' i know it's not what you asked for but i think it's important step in going fullscreen if the cursor is not needed

  • > i do all my testing with node webkit as my preview mode, i can confirm it doesn't happen in the preview (also strangely, webgl works fine in vista in the preview as well) curious why that should be? can the exporter be setup to export in the same way as the preview?

    >

    The preview uses webgl properly by using a workaround to a bug in node webkit where ignoring the gpu blacklist via a flag in the manifest doesn't work. If you launch a game via a shortcut with --ignore-gpu-blacklist added to the end of the target it works fine. That part you can do yourself at least.

    ahh gotcha man, thanks.

    anyone know when the new node webkit is due?? i'm getting awfully close to a finished game but i definitely can't release it in this state. guess i'll just have to be patient and tweak and tinker till the time comes

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  • Hey guys, thanks for the suggestions. I spent all day today trying to think of a way to do this and came up with a super simple solution that works!

    On the beginning of the first layout I want to 'reset' to I added a 'On start of layout>System>Save' to a slot called 'Reset' (which will only trigger the first run) Then at game over simply Load the save slot reset and your golden! All the persistent objects restore themselves back to the initial save! So much easier than trying to program them individually WOOHOO hehe

  • hmm yeah, i'm still very much a noob at this whole thing. i think i kind of understand but i'm not exactly sure how i would implement it. i was very excited when i found the persist behavior because i thought it solved the issue of people being able to endlessly consume the bonuses (thus making the leaderboards a joke) but this was before i had implemented a game over into the equation and wasn't really anything i had prepared for. i just assumed there would be either a way to reset the persist or barring that a way to simply reset the entire game (which isn't preferable since the user would have to redo the tutorial and that would get annoying on try 3 or 4 )

    the bonus object is simply one object so it wouldn't even require a family. but it is dragged out of the objects and placed in many different places across multiple layouts. now if i understand you correctly i could add an instance variable to each of the instances, i'm still not sure how i would set an original x and y value, that's not something i've encountered before. i'll try and find some tutorials. construct 2 is a never ending learning experience (that's why i love it.)

    but again, i'd love to see the persist behavior expanded a bit to allow for a much simpler solution (and judging from that other thread i found it looks like others would benefit from the change as well.)

  • Any progress on this issue? I'm getting freezes about every minute in my game in the node webkit export (sometimes it will freeze for about 10 seconds) As far as I can tell, it seems to freeze when it encounters a new sound (the issue might be related to other things as well, but i've definitely noticed freezes in those conditions.)

    i do all my testing with node webkit as my preview mode, i can confirm it doesn't happen in the preview (also strangely, webgl works fine in vista in the preview as well) curious why that should be? can the exporter be setup to export in the same way as the preview? that would solve all my problems in one go

  • Really..?

    Well, off the top of my head, I guess you could make a bunch of values for objects you want to reset and set them on creation of the object, and when you want them reset, revert to those values. Set an original X and Y value for instance, and when you reset, just place it at those coordinates.

    hey sushin, thanks for the suggestion. i'm certainly hoping i don't have to go through all that as i've scattered quite a few of these bonuses throughout the world. i can only imagine the time it would take to implement a system like your describing. i'd much prefer a solution to the problem as i feel the behavior is flawed in it's current state, but i suppose if it comes to that i'll have to bite the bullet and dig in

    thanks again for the reply.

  • ok well, i guess i didn't search enough. i found this https://www.scirra.com/forum/how-do-i-reset-a-game_t98072 thread which brings up the same issue. and it appears there is no solution currently?? seems like a bit of an oversight if you ask me?

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transient

Member since 19 Jan, 2013

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