moebios's Recent Forum Activity

  • Yes, it is almost that. The problem is that the player's movement needs to be more precise.

    I tried in several ways, with "platform", with "move to", with "custom movement" and the problem of the precision of the commands always persisted.

    What you did was very good, but I don’t know how to increase the response time, accuracy, control.

  • Hello. I'm making a game for study, which is a clone of the block vs snake. I'm not managing to make the control precise. The idea is to drag your finger across the screen to control the player.

    If you touch the screen, the player should not be moved to the touch.x, only if you drag the screen, but I am not getting it. Can anyone help?

    I went up the c3p. on the drive, if anyone wants to download it to test.

    drive.google.com/open

    I'm days trying in various ways, but it doesn't work = (

  • Hello people. I'm trying to make a clone of the game "snake vs blocks", just for study. Any ideas on how to move the player? I'm using the 8-movement behavior + an invisible analog joystick, but it's not getting any better, I don't know what it is, I accept suggestions.

    My test:

    drive.google.com/open

    Original game movement:

    youtube.com/watch

    Tanks

  • Hmm, very good. I had not thought of that. I used his idea, but without the mathematical formula, I just added which X he should get when he collides. However, if you increase the speed to 500, for example, the error persists, but I won't use a bullet that fast, so it might work. Thanks.

    But I was thinking here, maybe this is not the best way to make elements move "in line", but I couldn't find a solution other than that.

  • Hello everyone.

    I am trying to make a move "in line". The sprites go to the right, when they collide with a wall, they "go down" 32px and do the reverse movement and so on. The problem is that during this process the distance X between changes randomly whenever they "dex 32px". I can't solve it, does anyone have any idea how to solve this problem?

    My file is here if anyone wants to see it.

    drive.google.com/open

  • Hey guys, any idea how I make the enemies move like this game (https://www.youtube.com/watch?v=435beMNv1t0)? This is a circle random movement, any idea how I create it?

    youtube.com/watch

    Tnks!

  • Hello, any idea how do I embed fonts? I found a tutorial explain it with construct 2, but, the option do not exists in construct 3 =(

    Tnks

  • I can't. Because I destroy the objects after the player passes them

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  • I'm playing a game with this mechanic: At the beginning of Layout, I run a LOOP and create 150 obstacles from an XML. As the player walks through the phase the objects left behind will be destroyed. When the player dies, the game restarts. My question is as follows: Is there any way I can restart the layout without having to run LOOP again so that the game starts again faster.

    Tnks!

  • I would use the tween behavior. Tween one value (x + A). You could even give it a tag and do:

    On tween end “IN”, start tween “OUT” (x - A).

    And then vice versus if you wanted it to still sine indefinitely. That will be the most accurate.

    I think easings.net will be the best place to look at the curves you can choose from.

    I tried with timer and tween, but it did not go well, maybe I did not set it correctly

    drive.google.com/open

  • Set the offset to either 1/4 or 3/4 of the duration of the sine.

    did not work :(

  • I'm trying to make this circle move the point X to the point X + A, using sine behavior, but the construct does not have the option, the construct of the sine always seems to move from the center of the object to the sides, and I like the left to right or right to left, as in the photo, any ideas?

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moebios

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