moebios's Recent Forum Activity

  • yes, i know. But don't solve the parable problem. I think I should do in applying physical bullet. But I'm not getting, so I asked for help =)

  • Hello,

    I'm tryna make a cannon, like a 'tower defense' game, but I can not make the bullet move in the parable following the target. Anyone can help?

    bugged capx:

    https://dl.dropboxusercontent.com/u/2064178/cannon.capx

    example =)

    <img src="https://dl.dropboxusercontent.com/u/2064178/angle-like-tower-defense-cannon.jpg" border="0">

    tnks

  • I do not understand. If I do this, delete all objects and puts them all in a layout that is not used, the objects you create with SPAWN simply do not work.

  • all objects that I need to create copies (to spawn object) need to even get out of the layout and repeat them in all layouts. Way to go, or am I doing wrong?

  • Hello,

    I have a question, do not know if here is the right place to ask.

    I searched the forum but have not found.

    There are 'good practices' for creating layouts? For example, is it really necessary to leave all objects out of the layout(see attached image) in ALL layouts? I think disorganized, is there any way to do it well?

    <img src="https://dl.dropboxusercontent.com/u/2064178/example-objects.png" border="0" />

    Tnks

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  • yes, yes, I understood. Thank you for your patience =)

  • Got it. So there's no way to spawn an object of a family.

  • but inside family each object have a uid...

  • hahaha, no problem. I just want to do this:

    Pick FamilyMonster with Instance UID = VAR > RiseMonters: Spawn FamilyMonster on layer X;

    > RiseMonters : destroy;

    but, probably is not possible... =/

  • Because the monster UID is passed through a function. So I can not just call the monster directly as you suggested. =/

  • I have a "Family" called "Monsters".

    Inside the "Family Monsters" I have:

    • Monster A (UID = 1)
    • Monster B (UID = 2)
    • Monster C (UID = 3)

    I'm trying the following:

    On Start of Layout:

    ??? > Pick FamilyMonster with Instance UID = 2 > RiseMonters: Spawn FamilyMonster on layer X;

    ??? > RiseMonters : destroy;

    Am I doing something wrong?

    Thanks all

  • I agree...

    but in my case, should not be so hard to make the instances attack individually. I'm noob...

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moebios

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