XManBG's Recent Forum Activity

  • Dear Ashley, the video card is type ATI Radeon 9600/ X1050 series. I'm not sure about the drivers if they are absolute last stand. It is matter of fact, that I'm not expecting extensive regular driver update for that old video cards.

  • Link to .capx file (required!):

    Sorry, unable to save the CAPX file due to C2 crash every time I add Adjust HSL to the sprite.

    http://

    Steps to reproduce:

    1. Create new project

    2. Add sprite

    3. Add WebGL Effect to the sprite: Adjust HSL

    4. Run project in Chrome

    Observed result:

    Construct2 uses 100% CPU

    Error messages in chrome, pictures added below

    <img src="http://colarion.com/construct2-test/bugs/HSL-Error1.png" border="0" />

    <img src="http://colarion.com/construct2-test/bugs/HSL-Error2.png" border="0" />

    <img src="http://colarion.com/construct2-test/bugs/HSL-Error3.png" border="0" />

    Expected result:

    HSL should work

    Browsers affected:

    Chrome: yes (Version 27.0.1453.94 m)

    Firefox: no (Version 21)

    Internet Explorer: checked with v 8 - not working with an error message, number 3 above

    Operating system & service pack:

    WinXP SP3

    ATI Radeon video card

    Construct 2 version:

    R132 32bit

  • its posible to draw freely with the mouse, when i try it only do straight lines from the left corner top

    https://dl.dropboxusercontent.com/s/y9asncfrt721jey/mouseCanvasDraw.capx?token_hash=AAG1GHw-Rje_LPt7R6v14V8GLwW1PJ6kV2xDS7dXH_c0GQ&dl=1

  • Dude, you are welcome to adapt the CAPX to your needs. That was the reason, why I have shared it. Thanks for sharing it back.

  • Hei, thanks for your feedback. Changes done, use the same links in the first post.

    Faster input was already provided by the mouse wheel - try to rotate it over the properties, i.e. Spray Cone step is then 5 deg. It is working for every property with a reasonable step. Sorry for not giving a clue about that anywhere on the page.

    Actually I'm missing the Tooltip option for mouse over a Sprite (and I'm a bit ashamed because too lazy to implement it from scratch). Actually this option exists for mouse over a Button.

    ON-OFF feature improved, now it is working properly. I don't need to resize the buttons, because you can now click everywhere on a particle spray to turn it on or off, including the small button on the bottom of course.

  • Hi together, I've designed that little tool in order to ease the C2 Particle Plug-In parameter selection. If you have some suggestions about optimization, they are welcome. If you do some modifications of the CAPX, please just share them with everyone and let me know.

    Particle Control Center

    CAPX

  • If the file could be online - AJAX and a small PHP script on your server should menage your save/load needs. This could be the difficult part, because you have to check many possible incoming and outgoing information cases.

    If you would like to keep it locally, maybe the cookie plugin is exactly what you need:

    http://www.scirra.com/forum/plugin-Cookies_topic51805.html

    I don't think there is another C2 easy workaround way to use a local file from within your browser.

  • Yep, I've tested your file on my side with Mozilla r15.0.1. Same issue + following two error pop-ups (either - or):

    A script on this page may be busy, or it may have stopped responding. You can stop the script now, or you can continue to see if the script will complete.

    Script: localhost/layout.js:352[/i]

    A script on this page may be busy...

    Script: localhost/common_prelude.js:638[/i]

    I've tried to change the Touch event with normal Mouse on any click event - same error. Further tried to change to "System go to layout by name action" - same error.

    <font color=red>And last, I've changed your Array to be Global (it was Local) - and voila, it works!!</font> Maybe it is just a C2 logic issue, i.e. C2 is confused to make the Array not global, because you have more layouts, and which one should be the Array owner?! ... anyway, I'm also confused about the option Global regarding an Object?! If it is a visual object, it belongs automatically to a layout. If it is a Data & Storage object, and has to be layout specific, i.e. local/private, this has to be selected somehow.

  • R122 beta still crashes on exit under Win7 64-bit.

    Windows makes some dump files, which I have uploaded here:

    Dump Files zipped

    Here is the given information:

    Problem signature:

    Problem Event Name:     APPCRASH

    Application Name:     Construct2.exe

    Application Version:     2.0.0.0

    Application Timestamp:     5140bca2

    Fault Module Name:     Construct2.exe

    Fault Module Version:     2.0.0.0

    Fault Module Timestamp:     5140bca2

    Exception Code:     c0000005

    Exception Offset:     00000000003f1f21

    OS Version:     6.1.7601.2.1.0.256.48

    Locale ID:     1026

    Additional Information 1:     8a3f

    Additional Information 2:     8a3f09adb6b71b3cc86e302f9701049f

    Additional Information 3:     41a2

    Additional Information 4:     41a20447ca516aa9e4d9605bc5da3e6a

  • To keep the buttons not changed from the layout scale, position them on a second layer and set its Scale rate property to 0.

  • :) Not bad if you consider that is your first game

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  • I've just experimented with that Sine Reset function and noticed, that the period offset and period random offset were not considered. So here is an extended code (actually a copy-paste from the Sine initializing function), which considers those two:

    runtime.js

    Acts.prototype.ResetWave = function ()

    { if (this.period === 0) this.i = 0;

       else { // if some period offset is given, it should reset to that offset

         this.i = (this.properties[5] / this.period) * _2pi;

         this.i += ((Math.random() * this.properties[6]) / this.period) * _2pi;

       }

    };

    I've compiled an example with the extended Sine behavior, which can be seen here. The reset here demonstrates repeatable 0.25 to 0.75 sine cycle, instead of continually going back and fort.

    (Of course in that particular case, there could be a workaround with an ABS() function for the falling (minus) sine function):

    EXAMPLE / CAPX

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XManBG

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