ViZiONEER's Recent Forum Activity

  • Awesomeness is in the air!!!

  • The "Export/Import event sheet"-function is still on ash's to-do-list i assume.

  • adagar: There is some on his profile -> scirra.com/users/danielshunter

  • You're welcome. Just keep me up to date and I'll try to give you constructive support.

    Another little issue are some spelling errors. You'll have a look on your App description and ingame texts, I am sure, but If you need some help on fixing those errors just let me know. (^_^)

  • Had my hands on now on Samsung Galaxy Note 10.1 running Android 4.0.4

    I really like the overall design with that toony ships and asteroids, the ship moves smooth and it is really challenging not to run out of health in the FreeFly level.

    The Timer mission is an easy one, but I also rate it good for a level one difficulty. I just don't get an idea for what that rectangle above the ship is good for and what the "c" stat in the lower left corner stands for, sorry.

    In FreeFly it is fullscren as standard, in Timer Mode about a quarter of the right display is left untouched. Same goes for the menu.

    After you launch the game you can choose between play and help. When you enter the play screen you never can switch back to the initial screen, I'll recommend to place a "back" or "main menu" button inside the game mode selection. Just like the one inside the level selection screens.

    Sound and music is on a lower priority at the moment I guess, so no review on that part by now.

    Really liked to play some rounds.

  • I'll hava an ingame look at it later, at work right now. From the screenshots I only see that there are different fonts used for the stats and they seem to be a bit wrong aligned.

  • ... the only one I can remember is "Hooligans: Storm over Europe" but it is also not compareable I guess.

    But RIOT just looks awesome, cool atmosphere and great animations. Since I am at work I just couldn't turn up the volume, so no feedback on the audio.

    I am really interested in how gameplay will look like and if there is a storyline.

    A great job so far!

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  • Reminds me of The Settlers, Cultures, The Nations... Loved The Settlers since the first one, but somehow the latest ones (except the settlers 2 remake) lost their character due to the change of graphics style and story telling. Really a promising and very ambitious project so far. I really hope it keeps that cute comic style and hope to see some animated people soon.

    Big respect to you Pakost and one eye on this project.

  • Hi. This usually depends on the goal you want to achieve. You want to finish one of your projects I guess.

    If you feel confident about having the skills to finish every title in your sketchbook i'd stick to the most uncommon and innovative one. Just be sure there is a base of gamers out there wanting to play it. Coming up with something never seen before will catch the most attention.

    There will be even a more critical feedback on your work, since no one would pay the same attention to the 100st clone of an already released game.

    Sure it can be a clone, but there should be some new aspects or features in it to show up between the other titles.

    Have something like that? Stick to it!

    My opinion. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Love that overall retro design and your Construct 2-reference Logo.

  • Hi Lemonmuncher. Welcome! Glad you made it into the forums and Scirra-community.

    Your project really sounds interesting. Reminds me a bit of "Lost Vikings". Looking forward to see some progress on the art and mechanics of your game.

  • There should be a function to execute as follows:

    If object collides with wall on pressing "right" move object for 1 px to the left. Loop that event and you should just stand in front of the wall.

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ViZiONEER

Member since 17 Jan, 2013

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