dodo021's Recent Forum Activity

  • Kuso BluePhaze Thanks for the feedback. =) Colisions are vers buggy but i work on it. ;)

    For IE problem i need to test more on this navigator.

  • New version online ! =)

    Have fun

  • Thanks! I use the sprite of Catacomb Snatch but for the next versions, I'll make new sprites from scratch. =)

    Tedg Thanks! New maps en mobs soon ;)

    The project is open source.

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  • pcfernandesjr Thank you! =)

  • Wow very nice ! I love the old school Game Boy style.

    Good luck for the future. =)

  • Kuso Thanks ! I'm glad you like it.

    theubie Thanks ! I hope you like the next improvements.

    lemo Thanks ! But I need to optimize the map generation.

  • Hello everyone.

    Let me introduce myself, my name is Killian and I come from Switzerland. I play video games since my childhood and I hope to live my passion for video games one day. =)

    <font size="4">The game</font>

    <img src="http://infinitloop.ch/jeux/forum/catacomb/head.png" border="0">

    I use Construct 2 for several weeks now and I am happy to present my first game. Catacomb is an action tower defense inspired by the game Catacomb Snatch made by Notch during the Mojam 1.

    I am at the beginning of my project. There are still some bugs but the movement of the player and the core gameplay is there.

    The game should be available on PC / Mac / Linux. A Windows 8 version is also planned.

    <font size="4">Source</font>

    The source file is available in the current version (Alpha 0.1). No other version will be published.

    I want to download the file!

    <font size="1">Plugin needed: Moveto and zSorter</font>

    If you have bugs please clear the cache.

    <font size="4">Play</font>

    Please play and commente my game. All reviews are welcome. =)

    I want to play!

    <font size="4">Changelog</font>

    -- Alpha 0.5 -- 24.03.2013

    [ADD] Level selector and buttons

    [ADD] Turret selector UI

    [CHANGE] Map generation optimisation. (460~ objects to 141 by map)

    [FIX] Silver and gold coins disappear now

    [FIX] Wave and TD mechanics are fixed (G button spam)

    -- Alpha 0.4 -- 17.03.2013

    [ADD] Coins types (Bronze, Silver, Gold)

    [ADD] Coins sound

    [ADD] New map

    [CHANGE] TD mechanics implemented with wave and game over

    [CHANGE] Lives displayed on UI

    [CHANGE] Turrets buying and selling imlemented

    [FIX] Map wall tiles alignement problem when the player move

    -- Alpha 0.3 -- 13.03.2013

    [ADD] Coins attraction

    [ADD] Base TD gameplay

    [ADD] Money disparition

    [CHANGE] New way to generate the map

    [FIX] Collision problem when you get hit by an enemy

    [FIX] IE10 Sound fix but not perfect

    -- Alpha 0.2 -- 07.03.2013

    [ADD] Money money money ???

    [ADD] New map

    [ADD] First UI try

    [CHANGE] High animation optimisation for player and turrets

    -- Alpha 0.1 -- 05.03.2013

    Player movement and animation

    Basic map generation

    Turrets and animation

    Basic spawner

    Basic enemies path

    Bats

    This post will be updated at each change of the game.

    Sorry for my bad english and thank you for reading. =)

  • <img src="http://i.imgur.com/XH5CBwJ.jpg" border="0">

    Hi this is my first game inspired by the game Catacomb Snatch made by Notch.

    It's an alpha version. There is a lot of work to do to get a playable version but the concept is there.

    You can play the current version here

    Have fun =)

  • I have the same problem.

    On Windows 8 PRO, Nvidia GTX 570

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dodo021

Member since 16 Jan, 2013

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