shaundraws's Recent Forum Activity

  • Looks great, I will have to check it out. What technique did you use for the um.."bendy-ness" of the snake?

  • While looking for a (relatively) cheap way to add a rainbow overlay effect after running into some issues trying to fade in many more advanced openGL effects I discovered I could use a small multicolor sprite and blow it up to screen size, allowing it to distort. I also rotated it while shifting its hue, then I used a hue blend to mix it all together. I'm sure variants of this technique could be useful for a lot of ambient effects. To make it even cheaper you could use an animated sprite to begin with so you only had to expand and blend.

    I'm hoping to have a playable demo up in a week or 2.

  • Mikal yeah that's right. I should have mentioned that earlier, dev tunnel vision at work

    Also the checkerboard texture is an artifact, the colours are solid. Any suggestions for screen cap software would be appreciated, screencastify triggers some lag while it's active.

  • Cheers jobel The objective is to match the kitty colour to the building he is about to smash into by pressing the corresponding background colour, combos and destruction are the pay off. It's basically a casual endless runner, although I am planning some sumo style boss battles later on in development.

  • Kitty boom, the bastard child of Godzilla and Nyancat, my first game in progress and I'm determined to finish it despite the calling I feel from construct to start so many other games!

    "Oh it's already kind of working I could finish this in a week" is a (naive) thought that I hope I wasn't not alone in having at one point. Despite the ever expanding project, working with construct2 has made the process very enjoyable so far. I'm glad I have picked something "simple" or I could see this taking years without a good team.

    I would love to hear your thoughts, ideas, feedback, snide remarks and meows. I'll keep this post updated with my progress.

    Dev log at:

    http://kittyboom.shaundraws.com/

    Cheers!

    Shaun

  • Cheers guys gillenew matrixreal . Here is some further progress, power-ups are next on the agenda

  • Put all objects into a Family and move the Physics behaviour there. Then you can pick anything by UID and apply the impulse.

    Cheers! I'll give it a shot. It looks like ill be recreating some code but I think it will prove worth it.

  • Hi everyone,

    Any idea how I can create a function that will apply a physics impulse to whatever calls it? I have a many different objects that don't have a lot in common other than this impulse.

    I figure that I will need to pass the UID to the function but I'm unsure about how to pick the object and change its properties from there, any help would be appreciated

    Cheers!

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  • Hey everyone,

    I'm new to the forums and the world of construct2, but I have a feeling I will be hanging around. There is some unreal stuff in this thread, here is my humble contribution and first construct game in progress "Kitty Boom". It's basically what would happen if Godzilla and Nyancat had a baby..

    Cheers!

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shaundraws

Member since 28 Mar, 2017

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