ticklishoctopus's Recent Forum Activity

  • Ha! Figured it out. Whoops. It was easy. XP

    I set the bullet like this:

    "bullet" > "set angle toward position" > X: "Mouse.X", Y: "Mouse.Y"

    Works just as I wanted it to. Thanks for reading. =]

  • I'm creating a little shooter project. I've read a few tutorials, but with little success. I have an object, and when the screen is clicked, I want that object to shoot a bullet towards the point where the cursor is at the time the click goes off. But if the cursor moves after the click, I don't want that angle to change towards the new cursor location.

    I hope that's not confusing. Help? Thanks in advance!

  • Here I made an example, left click the image to select then click the delete button to delete the selected instance.

    https://www.dropbox.com/s/1fxllo6elggld ... .capx?dl=0

    Ah-ha! I was trying to pull the wrong variable. I found my problem and have it working. Thank you so much. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Your example proved to be most helpful.

  • add an id to the instances as instance variable, also add a global variable ID, set the global one to 1 and the instance one to 0. When the player selects the dress set the global value to the instance variable value, then add event to check if object.ID == Global.ID and button1 pressed then as action destroy object.

    SUPER helpful answer. I think I'm just being dumb, and am sure that I am doing something wrong; because it's deleting all the instances of that object. Do you have a quick example?

  • Okay, long story short, I am creating a dress up game. For reasons. And so far, I have it set up that the user can go to the menu, and click on the thumbnail for an accessory which will spawn onto the layout as a drag and drop behavior object. The user has many to choose from, and can spawn more than one of that object.

    My question: I want the user to be able to delete any of the instances that they desire. Maybe by clicking on it and then clicking a delete button? However, I don't want the button click to delete ALL instances of that object--just the desired one.

    How would I go about doing this?

    Thank you in advanced.

    Ha! I came here to recommend 000webhost, but it seems a few already beat me to it. I'm impressed how much control and power they give you for free hosting. =]

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  • I had no clue there was even such a thing as families. Cool! I'll go take a look at the manual. It sounds exactly like what I might need. Thank you both. =]

  • Well the object overlapping another object condition with object destroy action will work. Lets say 5 sprites are overlapping the object, when destroy is called it will destroy all of them.

    I'm going to have to play around with this feature more. Would I have to set each of the different sprites to destroy? Because that is a long list.

  • Families can help, but it depends how things are organized. Are these the same sprite, or different sprites?

    All different.

  • I'm curious if there is a quick way to have all sprites that are overlapping one sprite in particular be destroyed. Or is the only way to accomplish that is to set an action for each of the sprites to be destroyed?

    Thanks.

  • Thank you. I just checked out PhoneGap, and it was conveniently easy to use. Easiest of all the software so far! (Minus Construct 2 )

  • I've gone through, exported a game from Construct 2, gone through successful simulation and testing. All looks good. However, when I go in to Intel XDK into the "Build" tab, it gives me the option to "Create Package" which I do. But nowhere in sight can I get a APK file.

    I'm a complete newbie to this, and any tutorials I find seem to be too old to be similar to the current software. Help a noob out?

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ticklishoctopus

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