— ditto!
— sometimes i still be the child on christmas, thanks for reminding me!
i wish yall a fancy christmas time and a happy new year!
— i meant as a christmas gift for all of us i would say its now a really good tank example 1+
— yes your last example handle it better. is it possible to add the acceleration on the middle mouse button, so you can handle the whole shooting and driving with the mouse.
— I like the way you handle the audio. it seems you can adjust the pitch/playback rate for the engine sound on slow to normal with only the movment of the tank. it seems that it needs buffering on this because you make it scan it on Every tick?!
thanks! i like your setup style. i can learn alotfrom this example.
The interessting part for me to read was "outputs data in a form suitable for direct use in webgl shaders".
if this is possible the i must RTFM and study C2 more.
Sorry, for posting to a wrong section.
this is very useful, thanks for sharing.
Found this via reddit. any chance to get it as a Plugin or FX?
Javascript music analysis library
https://github.com/wizgrav/clubber/
Clubber is a small library that analyzes the frequency data from an audio source and extracts rhythmic information. The processing takes the music key into account and outputs data in a form suitable for direct use in webgl shaders. It is a step above simple beat detection and allows for rapid creation of visualisations that sync pleasantly with the audio.
demo: http://wizgrav.github.io/clubber/
Develop games in your browser. Powerful, performant & highly capable.
yeah, thanks!
chrisbrobs sorry for that question, i just thought it is easyier for the user to set up reels in the parameters inside of c2. but after i read your post about converting to 5 reels, i feel bad to ask for a dynamic setup of reelz.the FPS is very good now, without hitting the spinning its 60, when hitting the button is around 30 FPS.
Yes, iam excited!
Member since 12 Jan, 2013