AthleticDesign's Recent Forum Activity

  • I quick follow up.

    Ashley quickly checked my .capx and found the causes:

    1) I had a trailing space in my event sheet name. I.e. "EventsMenu " instead of "EventsMenu". This should be fixed in the next C3 release.

    2) One of my variables (a local) had the same name ("sign") as a new system variable. Easy to correct but let's hope the error message will specify name conflicts in the future.

    After my corrections I could import my .capx without any problem. LiteTween was my only 3rd part add-on and as I had installed the C3 version of LiteTween, all my LiteTween behaviours were also imported (but don't work with the C3 runtime).

    Thanks Ashley!

  • I'm having the same problem.

    The only 3rd party add-on I am using is Lite Tween. I have installed Lite Tween for C3 but that did not help. Then I simply removed all LiteTween behaviours from my C2 project but I still cannot open it.

    Ashley, I have mailed you the .capx file

  • I hear you. I am new to exporting and building and I am shocked how messy it is. After several days I managed to build an app with both cocoon and phonegap, but only without adMob.

    Anyway I found this thread

    github.com/cranberrygame/cordova-plugin-ad-admob/issues/28

    So you should remove the admob plugin code and replace with:

    <plugin name="https://github.com/mukeshphulwani66/admob-fixing-cordova.git" spec="https://github.com/mukeshphulwani66/admob-fixing-cordova.git"/>

    Not sure if it works yet but the compile error disappeared!

  • Normally a modal box, i.e. an overlaying div, blocks interaction with the underlaying elements, but I don't seem to be able to achieve that together with my construct game.

    Why? Do I have to deactivate input inside construct or can I do it externally with javascript?

  • I have ported one of my most popular old Flash-games: Bench Press! As the name implies, it's a how-fast-can-you-press game

    Play it on https://www.athleticarcade.com/benchpress2/index.html

    This version works best with keyboard control on laptop/desktop.

    It does have virtual buttons for touch screens but I am developing a seperate full-screen version for tablets/phones. It should be available soon.

    A few words about the development process... This was NOT a project well suited for Construct2. The game itself is mainly math and did not use many of the plug-ins and behaviours of C2. It was considerably easier to make with pure AS3 code in Flash.

    That said, I think Construct is awesome! I have done some prototypes in completely different genres and I can't wait to (some day) finish them!

  • OK, I thought is was safe as the manual states:

    [quote:1o95pole]Triggers in sub-events

    If a trigger is in a sub-event all of its parent event's conditions must be true at the time the trigger fires, otherwise the event will not run.

    There can also only be one trigger in a single branch of sub-events. In other words, one of the events above a trigger cannot also contain a trigger.

  • Thanks, I do know how to work around it, but I wonder if this is how triggers below else are supposed to work. According to the manual event 4 should not run.

  • According to the manual trigger events should only run when all parent conditions are true, but this is not the case in an if-else chain. In the code below, both event 2 and 4 run.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes, wasted a few hours on this

  • It's the same thing with function names apparently. Very inconvenient.

  • When I change the name of a group, the corresponding name string is not changed in the action activate/deactivate group.

    Anyway around this? A search and replace function would help.

  • This has been driving me crazy. I have been trying all kinds of combinations but ultimately failed to get it to work for both touch and mouse. I have been cursing Construct but now I realise the fault must be on the Android browser. (I have to add that I am VERY impressed with Construct as a whole.)

    If I use "(touch) on touched object" without "use mouse input", my game works fine on both Android and IPad (but not on laptop/desktop of course).

    If I use "(touch) on touched object" with "use mouse input", it works on IPad but generates a double touch on Android (and works fine on laptop/desktop).

    If I use "(mouse) on left button clicked on object", it does not work at all on IPad, but still generates a double touch on Android (and works fine on laptop/desktop).

    Confusing as hell. I hate, hate multi-platform rooted troubles!

AthleticDesign's avatar

AthleticDesign

Member since 20 Mar, 2017

None one is following AthleticDesign yet!

Trophy Case

  • 7-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

9/44
How to earn trophies