kill0byte's Recent Forum Activity

  • I tried following the instructions from the node-webkit site but when people tested the mac and linux versions they didn't work. Could you maybe PM me or something and go over the specific commands I need to use to package the files properly on those platforms? I know it's probably fairly simple but I can't seem to figure it out.

  • Does anyone know how C2 packages linux and mac binaries with node-webkit? I have an app not made in C2 that I want to create binaries for, but I can't figure out how to do it from windows. I'm assuming it's possible as C2 does it, but all the instructions I've found online are for each specific platform, i.e. how to package a linux binary in linux, etc.

  • So, I added a signature the other day (which didn't work as it turns out as you can see.) and I wanted to edit it to switch to using bbcode, but now I no longer have the option to edit my signature when I edit my profile. I've attached a screenshot to show what I mean.

    <img src="https://dl.dropbox.com/u/8938070/no-signature-option.jpg" border="0" />

    Anyone else having this problem? Or know how to fix it?

    Also, every time I try to post something I usually have to try two or three times because I get a message saying my session has expired. Not too sure what's going on with the site, but strange things are going on. :P

  • I prefer to have things on Steam if I can. I like having my most frequently used apps and games all in one place.

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  • I'm not sure if this is the right place to post this, but I have C2 on steam, and I've noticed some people have a "I bought C2 Personal" badge on this forum presumably because they bought through the site. Can those of us who got it through steam get a badge too?

  • I've just finished version 1.0 of my Enemy Spawn Hell shooter game, Aster. I call it an enemy spawn hell game because enemies are always spawning around the level and you have to try not to get killed. So, it's like bullet hell, but with enemies. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Anyway, I do have ideas for extending the game somewhat, but I'm pretty happy with it as-is and want to get started working on my February 1GAM a month entry, so I'll re-visit this in the near future. If you guys have any suggestions please don't hesitate to let me know on this thread.

    The game can be found on the Scirra Arcade at scirra.com/arcade/shooter/3085/aster (sorry, still can't post links yet <img src="smileys/smiley17.gif" border="0" align="middle" />)

  • I'm getting this error as well and am confused as to what's causing it. There are no 3rd party plugins being used. Only Keyboard, Gamepad, Mouse, Arr, Audio and Webstorage. I'm exporting using r117. I am using a local webfont, so I have some fonts and a css file in there as well. Could that be the cause of the problem? I don't see why it would, but maybe?

    EDIT: I removed the fonts and css file, and changed the set web font events to load them from Google instead and the upload now works, so it would appear Scirra currently does not allow local web fonts for games being submitted.

  • Retrodude, I'll try your suggestion. Setting the walls as solid etc. does not work however. The planet will gradually slow down and then stop.

  • Eventually the ship will be destroyed if it comes into contact with the planet, like in Asteroids. I tried adding the bullet movement, but it causes the planet to pass right through the walls around the endges of the screen rather than bounce off of them.

  • Hmm, after some further testing this doesn't quite work. It does cause the planet to bounce around for much longer so it's good for the time being, but ultimately I'd like to be able to figure out how to have the planet move at a constant speed like the asteroids in "Asteroids", and other games like that. The game takes place in space so there the objects should never slow down, so there seems to be something I'm missing about how physics objects work in C2.

  • Fantastic! Thank you ramones! That works perfectly!

  • Any ideas so far? :)

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kill0byte

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