dankhan's Recent Forum Activity

  • Thanks Ashley, will test it on r191, when will that be out?

    Thanks Volkiller730, how would I do that?

  • If such a simple .capx works differently in some cases it would suggest it's a bug to me - can you file a bug report with that .capx following all the guidelines, in particular the devices you've tested and which are reversed?

    Thanks Ashley, I've submitted the bug report.

    Thanks,

    Dan

  • Problem Description

    The accelerometer works in opposite way, tilting phone left moves object right, etc. This wasn't a problem before.

    Attach a Capx

    Attached

    Description of Capx

    It's a simple capx with just two events. The orientation events are used to move sprite left and right by tilting the phone.

    Steps to Reproduce Bug

    • Step 1 - Export to crosswalk android
    • Step 2 - Build with Intel XDK, full screen mode and landscape mode.
    • Step 3 - Test on phone by tilting device left and right to move sprite left or right.

    Observed Result

    When tilting device left, sprite moves right and vice versa. This didn't happen when I used C2 last year for my project. I had this tested on some other devices and out of three, one of them worked correctly. My device is Motorola Moto G.

    Expected Result

    When tilting device left, sprite should move left and vice versa.

    Affected Browsers

      Not a browser issue.

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    Construct 2 stable release 190

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  • I've made a simple capx to show the two events I use. Hope that helps.

    Thanks,

    Dan

  • I'm still stuck on this. Can't figure out how to fix this issue.

  • My game Star Pod is on Google Play, the game consists of controlling a ship using the phones accelerometer feature. Tilting the phone maneuvers the ship around the screen. It's been on Google Play store for about a year now and recently I wanted to update it. I exported it using Android Crosswalk and Intel XDK. I updated both C2 to the latest stable build and also updated XDK.

    The problem is, when I build the game, the accelerometer works in reverse. Tilting left moves the ship right and vice versa. Also the ship is more erratic. My phone is Motorola Moto G. I had a few others test it, for some it works correctly, for some it doesn't. Nexus 5 and HTC One were used as test (I think).

    I've tried both stable and beta builds in XDK, but no luck. I've attached a screenshot of the control event you can download the APK here:

    https://am-xdk2.s3.amazonaws.com/cust.a ... 164635.apk

    I'd appreciate any help to resolve this issue.

    Thanks,

    Dan

  • Hiya,

    Thanks for mentioning my site. I didn't actually use Google Now site builder for Mangotron. It's actually a custom developed Wordpress website.

    Thanks,

    Dan

  • What would be the basic process?

  • Is there a way to take a picture with camera of a face, cut around the face area and replace a placeholder image with the face snapshot? Can that be done with C2?

    Dan

  • Thanks for that. I had a cool idea for an app and I only know C2 haha.

  • I want to make an app that alerts its user every hour or so with a notification and vibration/sound. Is this possible to do on C2?

    Thanks,

    Dan

  • I fixed the glitch (I think). I had unecessary physics behaviour attached to the player which made it go all weird.

    Dan

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dankhan

Member since 7 Jan, 2013

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