JohnnyBeGood's Recent Forum Activity

  • Yes you can click and drag a box around multiple sprites on the layout to select them all or hold CTRL and click each sprite to select multiple sprites.

    If you mean can you import many images to a sprite you do that in the sprite editor and right click on the animation frame box and click import images.

    i meant import multiple sprites at once. i have several characters to my game and i'd like to select them all and drop then in construct 2, each one as a character, not all as 1 character...

  • > How do I make my game scale by adapting to each screen and resolution? The problem is that in my game there are objects that when they touch a barrier that is hidden beyond the layout, are destroyed, and a life is lost. But I have the barrier outside the layout so it takes about 3 seconds from leaving the screen until it collides and the life is discounted. Is there any way to make it as soon as it leaves the frame of the screen you lose a life and destroy the object?

    > I also have problems with the loss of lives, I have brought the barrier in the window of sight to see when it crashed and destroyed the object but not lose a life. My event sheet is: sprite / on collision with "green" / subtract 1 from "life". And also I have a global variable "life: 3" assigned to a text box represented on the screen but what I say, no life is discounted ...

    >

    In the behaviors you can set any sprite to be destroyed off the layout.Then you don't need your boundaries.

    You can also do that in an event by checking if a sprite is outside the layout and destroying it.

    You need to set your life text to the variable you use for life without quotation marks to see the lives number.

    done. but now those objects are now spawning...

  • can i paste or drag and drop multiple images at once somehow?

  • done it. but now it moves when its size changes. moves like diagonally and keeps going further and further

  • How do I make my game scale by adapting to each screen and resolution? The problem is that in my game there are objects that when they touch a barrier that is hidden beyond the layout, are destroyed, and a life is lost. But I have the barrier outside the layout so it takes about 3 seconds from leaving the screen until it collides and the life is discounted. Is there any way to make it as soon as it leaves the frame of the screen you lose a life and destroy the object?

    I also have problems with the loss of lives, I have brought the barrier in the window of sight to see when it crashed and destroyed the object but not lose a life. My event sheet is: sprite / on collision with "green" / subtract 1 from "life". And also I have a global variable "life: 3" assigned to a text box represented on the screen but what I say, no life is discounted ...

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  • i want an object in scene to reduce its scale every second. i used: every 1 second / set scale to "vida.height-5" but what i get as a result is a brief screenshot of the object at full scale (i think at the actual size of the object which is 400pixels x 400 pixels ) and then disappears, and repeats every 1 second until it completly stop after like 6 seconds. it's like it detects the virgin object and pastes it on screen.

    help

  • i want an object in scene to reduce its scale every second. i used: every 1 second / set scale to "vida.height-5" but what i get as a result is a brief screenshot of the object at full scale (i think at the actual size of the object which is 400pixels x 400 pixels ) and then disappears, and repeats every 1 second until it completly stop after like 6 seconds. it's like it detects the virgin object and pastes it on screen.

    help

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JohnnyBeGood

Member since 8 Mar, 2017

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