I have a Physics block which is being pushed by a force to accelerate; and to deccelerate the force slowly goes down (linear damping == 4).
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But, since I have pixel rounding on (absolute necessity) it seems to flucktate back and forth a pixel when moving.
Then, on top of it is added a texture sprite with an event of
Set X : int(lerp(physics_obj.ImagePointX(0)))
The aforementioned sprite flickers insanely on low speeds, but lerp seems to do the job removing flickering on higher speeds. P
Please tell me how do I stop this, gets incredibly annoying.