My first game for commercial release, Rocketfella is currently being demo'd on the Scirra Arcade (as well as itch.io - as a prospective location for future desktop sales). The demo has four different enemy types, and three terrain types.
Besides five game-changing unlockable jetpacks, the full version has seven enemy types and six terrain types so far. Each one is added to the mix every 1,000 height travelled - so to fully complete the full game players will have to reach a height of around 15,000. It will be released next month for Android and desktop.
The demo has bad music - I'm aware of this, waiting on several artists now producing original chiptunes or remastering/remixing old tunes for a soundtrack - so you can just go ahead and put that on mute in the pause screen...
I'd love to hear the input from the community here - please BE CRITICAL! Within constructive bounds, I need to hear the worst of it!
https://www.scirra.com/arcade/action-games/rocketfella-5472
Due to the way Scirra Arcade works, the itch.io makes a far better 'landing page' for the game right now, as it includes media representing aspects that will be covered in intro animations etc:
https://chilly-durango.itch.io/rocketfella